BrogueCE
Cataclysm-DDA
BrogueCE | Cataclysm-DDA | |
---|---|---|
150 | 1,903 | |
901 | 9,702 | |
- | 1.0% | |
8.3 | 10.0 | |
8 days ago | 5 days ago | |
C | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
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BrogueCE
- any suggestions for a beginner roguelike? something that's not infuriating
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anyone can recommend me a cheap roguelike-roguelite
For a long time, most traditional roguelikes were free (although there seem to be more on steam lately). I think Brogue is a good place to start; it isn't too complicated, it has some nice quality of life stuff, cooperates with a mouse, and its pretty for its genre.
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What kind of builds are currently possible
I only play community edition, and my ascensions have been lightning, conjuration, teleport and some reaping combinations. My mastery was teleport with invis/reaping support. Multiplicity weapons are good (spear, rapier) but i tend to get ambitious and play hard for a mastery and screw it up.
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Best roguelike to start with?
Your best option is Brogue (community edition), in my opinion.
- Best roguelike on steam for a beginner?
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Looking for non-action roguelike/lite (i.e. colony sims, deckbuilder, strategy, etc.)
Brogue
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Free games that can be replayed/played for a while
Brogue is another good option if you're down with rogue-likes, can basically run on anything (& has an Android version).
- Does this game still exist?
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NetHack 3.6.7
Adding Brogue [1] to the list. Neat and very well balanced.
[1] https://github.com/tmewett/BrogueCE
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Working on my first procedural-level generator.
Broge, Angband, C:DDA, Dungeon Crawl Stone Soup, are some options.
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
NetHack - Official NetHack Git Repository
UndeadPeopleTileset - Back it up while it is still here, lads.
brogue-android-port - Brogue Android Port
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
crawl - Dungeon Crawl: Stone Soup official repository
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
sil-q
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
cdda-guide - The Hitchhiker's Guide to the Cataclysm