CDDA-Structured-Kenan-Modpack
Cata-Mods
CDDA-Structured-Kenan-Modpack | Cata-Mods | |
---|---|---|
69 | 1 | |
176 | 9 | |
- | - | |
9.0 | 0.0 | |
10 days ago | over 2 years ago | |
C++ | ||
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CDDA-Structured-Kenan-Modpack
-
Mods like aftershock?
I like Kenan's BL9 mod, can be found in his Structured mod pack. If enabled from the start, the enemies can be a little rough to deal with but they fit nicely with Aftershock, so I just avoid them till I am ready.
-
More Survivor Stuff
From testing, I can tell you that everything in the non-archived section of the Kenan modpack (https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack) is working >99% of the time and is very actively maintained, though it will throw a few errors from time-to-time they are all non-fatal. Other mods are a gamble, but generally speaking this current string of experimentals is more feature-stable than the experimentals leading up to the 0.F stable release - that was the time when there was a big cull of mods over big feature changes.
-
If anyone in current experimental want to use the vamp_stuff mod
And https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/issues/245
-
Can't find an updated version Axema's Vampiric Stuff mod
Maybe check out the canonical page instead: https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack
-
Magical Research (Magiclysm)
Big fan of Arcana and usually include it in any magical playthroughs. My last playthrough was with the keenan modpack (https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack) with an emphasis on BL9 (carried by arcana centipedes). Earning transcendent buffs is cool. Needing transcendent buffs is fun :)
- a random assortment of screenshots i found amusing.
-
What are your favorite mod combinations - mid 2022
Is that this one?
-
The mechanics for C:DDA is cool and in depth, but is there a version that is not a zombie apocalypse? Like a different story made with the same source code?
I'm not sure if it's maintained, but for a while there was a Dinomod mod that did this. Looks like it hasn't been updated recently though https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/tree/master/Kenan-Structured-Modpack/High-Maintenance-Huge-Mods/Dino_Mad_Science
- Mods for Stable? (Frank-3)
-
Mods for 0.D
The game ships with a few "official" mods. A lot of the community-supported mods have moved to the Bright Nights fork. You can find most of the remaining ones here: https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack
Cata-Mods
-
Mods
Here's another pack - https://github.com/Mom-Bun/Cata-Mods
What are some alternatives?
Easy-CBM-Mods - CDDA mods to make CBM easy again
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Zets-Hair-Extensions - Hehe pun intended. Created to fix the Hairs+ mod for DeadPeopleTileset
UndeadPeopleTileset - Back it up while it is still here, lads.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
Otopack-Mods-Updates - The Otopack soundpack for Cataclysm - Dark Days Ahead that i will try to maintain from now on and make some new small updates to it like including sounds for items from mods and etc
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
Community-Mod-Compilation - All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod
PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.
Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
cdda-tankmod-revived-mod - The official replacement to my old Tanks And Other Vehicles mod, for Catacylsm DDA.