ComputeSharp
FLTK
ComputeSharp | FLTK | |
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39 | 18 | |
2,598 | 1,542 | |
- | 2.1% | |
9.8 | 9.8 | |
9 days ago | 7 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
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ComputeSharp
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ILGPU VS ComputeSharp - a user suggested alternative
2 projects | 27 Oct 2023
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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What can Go do that C# can't?
A hello world .NET console app with NativeAOT is 1.08 MB. Goes down to 1.08 MB with some tweaking. Goes below 1MB with more tweaking. I have a fully self-contained NativeAOT sample app that renders some fancy animated shaders with DX12 that's about 2MB in size.
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C# and GPU programming
I dont think it's exactly what you're looking for, but I've found ComputeSharp to be a great C# GPU tool
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Source Generator Debug always NulLReferecneException
Here's some: - MVVM Toolkit - PolySharp - ComputeSharp
- Rust bindings for Avalonia UI Framework
- [WinUI] High level 2D rendering library
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
If you don't mind being Windows only, I would also recommend trying out (shameless plug) ComputeSharp. You can find it on NuGet and it's available for UWP and WinUI 3 as well with ready to use XAML controls. The point is that it would allow you do your entire rendering via pixel/compute shaders, so it could basically run entirely on the GPU. That'd allow you to render even millions of particles with pretty good performance 🙂
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What library to code a Screensaver?
Create a UWP or WinUI 3 applicaation and use the AnimatedComputeShaderPanel from ComputeSharp. The library lets you write shaders (ie. code to run on the GPU) entirely in C#, and handles all the logic to setup a DX12 animated swapchain, similar to Win2D. If you look at the repo you can also see a whole bunch of examples, which you can also try out for yourself. There's also several wiki pages with lots of info.
- GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
FLTK
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What frameworks exist that support both MacOS and Windows?
Another dark horse is FLTK: https://www.fltk.org/. For utilities this might be your best choice, especially because static linking is supported. This is mostly a C++ solution but there are bindings to other solutions.
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Is there no simple GUI library for pure C?
Fl_Flex (shameless plug!) is now officially in upstream FLTK since 1.4 for a "flexbox style" layout manager.
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Why is there no good and easy gui library available for C++ for desktop?
Go ahead and sell an FLTK product then. I'm sure you go to https://www.fltk.org/ and think those GUI's look awesome you delusional moron
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
FLTK
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GUI libraries or frameworks?
A few examples: Dear ImGui, SFML, FLTK. Probably even Tk could be used.
- It's old school
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The state of Rust GUI libraries
FLTK (Fast Light Toolkit) is a lightweight, cross-platform supported toolkit for building GUIs. FLTK is supported on Windows, macOS, and UNIX systems and was originally built for C++. If you use the FLTK toolkit to create a GUI application, the application looks the same on all supported operating systems.
- Add the Wayland platform to FLTK 1.4
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Are there any low-level library options for creating desktop apps?
There are a lot of options and they're not that hard to find... Qt, wxWidgets, FLTK, IUP come immediately to mind.
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Looking for a cross-platform solution to my problem
FLTK. It's a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X.
What are some alternatives?
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
raylib - A simple and easy-to-use library to enjoy videogames programming
wxWidgets - Cross-Platform C++ GUI Library
CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
nana - a modern C++ GUI library
SharpDX
fox-toolkit - Unofficial Zenotech specific mirror of fox-toolkit; please refer to upstream site for latest version
dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).