kandy
ktx
kandy | ktx | |
---|---|---|
1 | 6 | |
486 | 1,323 | |
1.6% | 1.1% | |
9.7 | 5.8 | |
7 days ago | about 2 months ago | |
Kotlin | Kotlin | |
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kandy
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Plotting Financial Data in Kotlin with Kandy
For working with datasets (loading and processing), I use Kotlin DataFrame. It is a library designed for working with structured in-memory data, such as tabular or JSON. It offers convenient storage, manipulation, and data analysis with a convenient, typesafe, readable API. With features for data initialization and operations like filtering, sorting, and integration, Kotlin DataFrame is a powerful tool for data analytics. I also use the Kandy - Kotlin plotting library, designed specifically for full compatibility with Kotlin DataFrame. It brings many types of plots (including statistical) with rich customization options via a powerful Kotlin DSL. The best way to run all of this is Kotlin Notebook. It works out of the box, has native rendering of Kandy plots and DataFrame tables, and has IntelliJ IDEA support. It can also be run in Jupyter notebooks with a Kotlin kernel and on Datalore.
ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
What are some alternatives?
kotlin-jupyter - Kotlin kernel for Jupyter/IPython
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
lets-plot-kotlin - Grammar of Graphics for Kotlin
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
dataframe - Structured data processing in Kotlin
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
kotlin-obd-api - :blue_car: A Kotlin OBD-II API for reading engine data
Kotlin-Game-Development-with-LibGDX - Based on Lee Stemkoski's book :open_book: :octocat: