MathUtilities VS Unity-Bullet-Hell

Compare MathUtilities vs Unity-Bullet-Hell and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

Unity-Bullet-Hell

An extremely efficient projectile generator for unity. (by jongallant)
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MathUtilities Unity-Bullet-Hell
3 2
4,126 290
- -
2.7 0.0
6 months ago over 2 years ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

Unity-Bullet-Hell

Posts with mentions or reviews of Unity-Bullet-Hell. We have used some of these posts to build our list of alternatives and similar projects.
  • Starting to work on a Touhou fangame in Unity, here's my progress on the "bullet generator" system!
    1 project | /r/touhou | 16 Jun 2022
    I actually tried both DanmakU and Unity Bullet Hell when I was first getting started, but found them a bit too involved for me (and didn't perfectly fit what I wanted). If you have more previous experience, you'll probably have a better time though.
  • Picked up Unity about a month ago to make a bullet hell game. Here's my progress on the "bullet generator" system!
    1 project | /r/Unity2D | 26 May 2022
    Once I got somewhat accustomed to the environment, I spent about 3 weeks off and on working with Unity Bullet Hell, however, I unfortunately found that's it wasn't a good fit with the game I was planning on building for a handful of reasons. It was also extremely difficult to add new features since it was overly engineered for what I needed. From that point, I decided to dive into the deep end and start from scratch... well almost from scratch. I actually came across a short YouTube tutorial which utilized the built in Particle System for the bullets. While my implementation is very different from what was shown, it helped lay down the framework.

What are some alternatives?

When comparing MathUtilities and Unity-Bullet-Hell you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

danmokou - A bullet hell engine for Unity.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

Il2CppDumper - Unity il2cpp reverse engineer

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!