MathUtilities
Unity-Bullet-Hell
MathUtilities | Unity-Bullet-Hell | |
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3 | 2 | |
4,126 | 290 | |
- | - | |
2.7 | 0.0 | |
6 months ago | over 2 years ago | |
C# | C# | |
The Unlicense | MIT License |
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MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
Unity-Bullet-Hell
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Starting to work on a Touhou fangame in Unity, here's my progress on the "bullet generator" system!
I actually tried both DanmakU and Unity Bullet Hell when I was first getting started, but found them a bit too involved for me (and didn't perfectly fit what I wanted). If you have more previous experience, you'll probably have a better time though.
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Picked up Unity about a month ago to make a bullet hell game. Here's my progress on the "bullet generator" system!
Once I got somewhat accustomed to the environment, I spent about 3 weeks off and on working with Unity Bullet Hell, however, I unfortunately found that's it wasn't a good fit with the game I was planning on building for a handful of reasons. It was also extremely difficult to add new features since it was overly engineered for what I needed. From that point, I decided to dive into the deep end and start from scratch... well almost from scratch. I actually came across a short YouTube tutorial which utilized the built in Particle System for the bullets. While my implementation is very different from what was shown, it helped lay down the framework.
What are some alternatives?
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
danmokou - A bullet hell engine for Unity.
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
Il2CppDumper - Unity il2cpp reverse engineer
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!