OpenKeeper
julius
OpenKeeper | julius | |
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6 | 73 | |
424 | 2,562 | |
- | - | |
7.5 | 7.3 | |
3 months ago | about 1 month ago | |
Java | C | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
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OpenKeeper
- Dungeon Keeper Reimagined: Unleash the Power of KeeperFX
- How is dungeon keeper's walls implemented?
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Looking for a DK 2 clone
There's also https://github.com/tonihele/OpenKeeper but it lacks developers.
- Java pattern question. Invoking interface method from all instances of classes implementing it. Sorry if this is stupid but i really cant understand how xd
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This what 2.2k wood planks look like
What you want to do is have the ability for the user to be able to use the assets from an installation they got. You also don't want to use a name which might make it appear like it is affiliated with Firefly or Stronghold. Look at projects like OpenMW, OpenKeeper, or Julius. They all are reimplementation of game engines, none of them were shutdown.
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Why are there still no real competition for the Sims games in 2021?
OpenKeeper - Dungeon Keeper 2
julius
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Lessons from Open-Source Game Projects
Julius) - Caesar 3 clone. C, SDL2
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Open Source Rewrite of Civilization 1 Source Code – OpenCiv1 Project
Cesar 3 was also rewritten (https://github.com/bvschaik/julius), and besides the marvelous work from the author that has allowed fans of the original to experience it on modern platforms and further preserve it, it has also invigorated the community and spawned other efforts to further enhance the game.
It’s a shame that many companies do not agree with such an approach for dormant or abandonware properties.
- Still have an issue with the sound loop in Caeser III
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Which game introduced you to the series? Do you find it easy to transition into the other games besides the one you started with?
Picked it up on GoG a while back and had a great time with it. Keep thinking about it every so often despite not finding the time to play through it again. Last year I decided to teach myself a specific game engine by replicating the game. I am not a game developer so I was in over my head and I stopped but I revisited the project earlier this month and managed to get basic map rendering working with the original tiles. The julius project together with citybuilding-tools and ZeusMapper were a great help to learn how to read the original asset files. I see all the Caesar 3 maps on this subreddit and would love to at least be able to generate those for Zeus + Poseidon one day even if I never get any actual game logic working. However just trying to figure out the logic for how cliff and rock formations are rendered is enough to make me think that will never happen. What I wouldn't give for a peek at the original source code.
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For those who are waiting on this new bronze age title like me, please enjoy these game recommendations. Can't wait for an "Immortal Empire" Bronze age map.
Caesar III was recently reverse engineered, and is now receiving updates (project Julius on github) and new features (project Augustus on github).
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What are your favourite logistics games?
There is Julius if you want to play it today https://github.com/bvschaik/julius
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How to run Caesar III on Steam Deck?
I just got my Steam Deck and one of the first things I'd like to try is to play the old city-building Caesar III. I searched a bit and it seems that the only way to run it is through https://github.com/bvschaik/julius/releases/tag/v1.7.0 installation. Can you please explain how to do it?
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Super Low Tech Games on Steam
An old city builder called Caesar 3 has a Steam release, and an open source implementation named Julius that works natively on linux.
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Some time ago I saw Caesar 3 on this sub, decided to play it for the first time, got addicted, now I just finished the main campaign, such a great city-builder! Is there any modern successor?
there is an open source copy of this game called Julius that fixes some aspect ratio issues of this game and is free to download (you need to have bought a legal copy of the game for it to work though). they also made a version called Augustus that adds a bunch of new things, like the monument system from later games ins the series. https://github.com/bvschaik/julius
- It's because of this game that I became addicted to city building and strategy games. It still holds up today.
What are some alternatives?
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
augustus - An open source re-implementation of Caesar III
Simitone - Re-implementation of The Sims 1, based off of FreeSO.
Ozymandias - An open source re-implementation of Pharaoh (1999) in the Julius/Augustus engine
openjazz - OpenJazz
jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2
FreeSims - Open source engine used for The Sims
Librelancer - A re-implementation of Freelancer
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
freeciv - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://osdn.net/projects/freeciv/ticket/
opentyrian2000 - An open-source port of the DOS shoot-em-up Tyrian.
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines