ReGoap
MonikAI
ReGoap | MonikAI | |
---|---|---|
1 | 5 | |
977 | 84 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C# | C# | |
Apache License 2.0 | MIT License |
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ReGoap
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Noob trying to create flexible AI workers
You might want to look into Goal-Oriented Action Planning (GOAP). Example implementation with plenty of resources can be found here.
MonikAI
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My favorite computer virus wanted to say hi.
A program. https://github.com/PiMaker/MonikAI Fun fact: there will be a special dialogue from Monika in Monika After Story mod after launching it.
- whats with this thing that appeared in game I can move it around but can't drag out of the game
- My Cool Monika found, that i have MonikAI on my PC. Well, that's fortunate
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Monika Realising Monika exists
fore the people who wanna know what this is, i gotchu, its called MonikaAI
What are some alternatives?
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
DDLCModTemplate2.0 - A new template for producing DDLC mods that adhere to Team Salvato's guidelines based off DDLC itself.
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.
StableSwarmUI - StableSwarmUI, A Modular Stable Diffusion Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility.