ThreeBodyBot
Principia
ThreeBodyBot | Principia | |
---|---|---|
4 | 38 | |
225 | 738 | |
- | 0.9% | |
5.5 | 9.9 | |
3 months ago | 4 days ago | |
Jupyter Notebook | C++ | |
GNU General Public License v3.0 only | MIT License |
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ThreeBodyBot
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A rudimentary simulation of the three-body problem
This is the source code for the popular ThreeBodyBot [0]
It contains a numerics tutorial [1] that au found very useful for my use case.
[0] https://github.com/kirklong/ThreeBodyBot
[1] https://github.com/kirklong/ThreeBodyBot/blob/master/Numeric... (ipynb)
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3 Body Problem Simulation
There is a Twitter user/bot that posts similar (daily) simulation: https://twitter.com/ThreeBodyBot
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I'm learning Python for work. Thought it would be fun to revisit my undergrad days, so I coded this three-body simulation.
Awesome work! There's a great twitter bot that does something similar if folks like this kind of thing. https://twitter.com/ThreeBodyBot
- Random Three-Body Simulation Generator (With Twitter Bot)
Principia
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A rudimentary simulation of the three-body problem
Principia is extremely impressive, they document all their math here: https://github.com/mockingbirdnest/Principia/tree/master/doc...
One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
- Mods to add after RP-1 express install?
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Communication coming out today
KSP2 is still patched conics. Also here's a free n-body mod made by modders, https://github.com/mockingbirdnest/Principia
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One week before the release of Kerbal Space Program 2, some kerbonauts are beginning to have doubts
Principia - ๐-Body and Extended Body Gravitation for Kerbal Space Program
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Eli5, Why are planets orbits elliptical and not circular?
But one should just be aware that KSP simplifies by only tracking the strongest source of gravity. This turns all orbits into actual ellipses. But there is a mod called Principia that replaces it with the proper thing, thus allowing for very chaotic (but cool) flight paths using less thrust.
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Is there a mod in KSP that replaces the Maneuver node tool and makes you do real orbital mechanics?
Principia has n-body
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Just a friendly PSA that kerbal space program is free on the epic game store this week. Build rockets and figure out how to get to space!
Install Principia and Real Solar System, then try again :P
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Solar system simulation Newtonian gravitation
Theres a mod that changes that to N-body simulation, it's called Principia
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How do I install principia
I'd suggest looking at their readme: https://github.com/mockingbirdnest/Principia
- Will we be able to utilize Lagrange points in KSP2?
What are some alternatives?
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