TrueOpenVR-Core
OpenVR-OpenTrack
TrueOpenVR-Core | OpenVR-OpenTrack | |
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2 | 5 | |
64 | 171 | |
- | - | |
0.0 | 3.8 | |
about 4 years ago | 8 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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TrueOpenVR-Core
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Does OpenVR provide controller API, or is something else needed?
On the other hand I remember OpenVR being particularly hard, as the focus of this APIs is to provide freedom for custom hardware vendors, rather than ease of use for us DIY guys. In particular the lack of proper documentation is something that really bothered me. Also when I was researching this I came across this, but now it looks stale and unmaintained.
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Using Camera Mounted On Headset For Positional
TrueOpenVR if you really want to code your driver, this should make things much easier
OpenVR-OpenTrack
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[Tutorial] SteamVR with the Xreal Air on Windows
Download SteamVR.OpenTrack.FreeTrack.1.0.zip from the OpenVR-OpenTrack GitHub.
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New Release PhoenixHeadTracker! Playing Cyberpunk 2077 Overdrive Raytracing with Nreal Air!! You can turn around in games 360 degrees just like VR. Works with Opentrack UDP and Mouse Track and uses Kalman Filter to give you a very stable image in Nreal Air. Download new version
u/jaktharkhan You've posted: "Yes, it even works with SteamVR and opentrack". But the author of OpenVR-OpenTrack that allows to use your awesome PhoenixHeadTracker with SteamVR, says that there is a known bug: "The keyboard, mouse and gamepad don't work when using the driver on one monitor (The game window should be in focus). On systems with multiple monitors, you can move the application to second monitor and select it, then everything will work. "
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PSA: These glasses are gohan; and you can piccolo them.
Lol I'm looking to use it for head tracking with nreal wired to PC with the 3d mode on the glasses with https://github.com/r57zone/OpenVR-OpenTrack
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I got Steam VR working
Using this grab the freetrack release https://github.com/r57zone/OpenVR-OpenTrack In the configuration file set the distortion to 0. Idk if you have to but i set the zoom height to 0.40 so virtual desktop app displays correctly.
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Using Camera Mounted On Headset For Positional
OpenVR-OpenTrack (lets you use opentrack with steamVR which is a widely supported protocol for diy projects)
What are some alternatives?
openvr - OpenVR SDK
Relativty - An open source VR headset with SteamVR supports for $200
Half-Life-Alyx-novr - SteamVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
Relativ - An open source VR headset with SteamVR supports for $200 [Moved to: https://github.com/relativty/Relativty]
OpenVR-ArduinoHMD - OpenVR driver for Arduino DIY HMD / OpenVR самодельного Arduino шлема
lucidgloves - Arduino/ESP32 based DIY VR Haptic gloves. Compatible with SteamVR via OpenGloves.
VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users
PhoenixHeadTracker - The Phoenix Head Tracker is a program that interfaces with Xreal Air glasses to capture and analyze sensor data. By detecting changes in the user's head yaw and pitch, this program can send this gyro data to Opentrack UDP or can control the computer mouse to look around in video games
polymer - 🎨 graphics/interaction prototyping sandbox
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from