U8String VS FFmpeg

Compare U8String vs FFmpeg and see what are their differences.

U8String

[work-in-progress] Highly functional and performant UTF-8 string primitive for C# (by U8String)
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U8String FFmpeg
3 486
135 42,636
11.1% 2.1%
9.6 10.0
7 days ago 3 days ago
C# C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

U8String

Posts with mentions or reviews of U8String. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-26.
  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Zig, Rust, and Other Languages
    5 projects | news.ycombinator.com | 15 Mar 2024
  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    Writing performance-sensitive code in C and calling it via interop used to be the way to go during .NET Framework days but since then has become a performance trap.

    Especially for small methods, calling them through interop is a deoptimization because they cannot be inlined, and involve GC frame transition (which you can suppress) as well as an indirect jump and maybe interop stub unless you are statically linking the dependency into your AOT deployment. In case the arguments are not blittable to C - marshalling too.

    It is also complicates the publishing process because you have to build both .NET and C parts and then package them together, considering the matrix of [win, linux, macos] x [x64, arm64], it turns into quite an unpleasant experience.

    Instead, the recommended approach is just continuing to write C# code, except with pointer and/or ref based code. This is what CoreLib itself does for the most performance-sensitive bits[0]. Naturally, it intentionally looks ugly like in Rust, but you can easily fix it with a few extension methods[1].

    [0]: https://github.com/dotnet/runtime/blob/main/src/libraries/Sy...

    [1]: https://github.com/U8String/U8String/blob/main/Sources/Share...

FFmpeg

Posts with mentions or reviews of FFmpeg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.

What are some alternatives?

When comparing U8String and FFmpeg you can also consider the following projects:

subgroup1

mpv - 🎥 Command line video player

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

ffmpeg-python - Python bindings for FFmpeg - with complex filtering support

min-sized-rust - 🦀 How to minimize Rust binary size 📦

OpenH264 - Open Source H.264 Codec

rust-playground - The Rust Playground

Exoplayer - An extensible media player for Android

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

hlsdl - C program to download VoD HLS (.m3u8) files

Composer - Dependency Manager for PHP

GStreamer - GStreamer open-source multimedia framework