U8String VS Odin

Compare U8String vs Odin and see what are their differences.

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U8String Odin
3 85
135 5,752
11.1% 4.4%
9.6 10.0
6 days ago 3 days ago
C# Odin
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

U8String

Posts with mentions or reviews of U8String. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-26.
  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Zig, Rust, and Other Languages
    5 projects | news.ycombinator.com | 15 Mar 2024
  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    Writing performance-sensitive code in C and calling it via interop used to be the way to go during .NET Framework days but since then has become a performance trap.

    Especially for small methods, calling them through interop is a deoptimization because they cannot be inlined, and involve GC frame transition (which you can suppress) as well as an indirect jump and maybe interop stub unless you are statically linking the dependency into your AOT deployment. In case the arguments are not blittable to C - marshalling too.

    It is also complicates the publishing process because you have to build both .NET and C parts and then package them together, considering the matrix of [win, linux, macos] x [x64, arm64], it turns into quite an unpleasant experience.

    Instead, the recommended approach is just continuing to write C# code, except with pointer and/or ref based code. This is what CoreLib itself does for the most performance-sensitive bits[0]. Naturally, it intentionally looks ugly like in Rust, but you can easily fix it with a few extension methods[1].

    [0]: https://github.com/dotnet/runtime/blob/main/src/libraries/Sy...

    [1]: https://github.com/U8String/U8String/blob/main/Sources/Share...

Odin

Posts with mentions or reviews of Odin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.

What are some alternatives?

When comparing U8String and Odin you can also consider the following projects:

subgroup1

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

min-sized-rust - 🦀 How to minimize Rust binary size 📦

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

rust-playground - The Rust Playground

rust - Empowering everyone to build reliable and efficient software.

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

Composer - Dependency Manager for PHP

Beef - Beef Programming Language