UniTask
UnityLibrary
UniTask | UnityLibrary | |
---|---|---|
22 | 1 | |
7,406 | 3,631 | |
3.4% | 2.3% | |
8.5 | 4.6 | |
23 days ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
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UniTask
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Optimizing CPU Load in C#: Key Approaches and Strategies
If you develop projects in Unity - i really recommend to see at UniTaks.
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async/await or Coroutines?
Give the UniTask library a look https://github.com/Cysharp/UniTask
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Discussion: Is it a Good Practice to just... avoid Coroutines entirely?
What I would say, however, is that I much prefer async / await via UniTask over standard Coroutines!
- Do coroutines produce garbage?
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Addressables - loading/unloading the same AssetReference more times - help
Lastly I recommend using UniTask to better await an asset load, use it, and release it without clunky Coroutines. Happy to give examples of how to use UniTask to update this code.
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Why are my statements called asynchronous?
If you absolutely must muck about with threads in Unity yourself (though I struggle to think of a reason why you'd need to for the example given) then Unity's Jobs system is probably the way to go - though in most cases you can likely achieve whatever it is you're trying to achieve using something like UniTask (my preference) which gives you much nicer async / await support.
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Async void VS Threads
Great comment. The Unity task library is UniTask.
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For loop inside async task?
There are a few problems. Firstly use UniTask for async related things in Unity. Provides much better async integration with Unity.
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How to replace IEnumerator and coroutines with async/await?
This is where UniTask comes in. If your project relies heavily on asynchronous code-- it sounds like it does -- you'll likely enjoy this package. It doesn't allocate, hooks into Unity's PlayerLoop for per-frame timing, and allows for return types. You can even await existing Coroutines.
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Do you remember some of your most annoying problems with Unity when you just started?
UniTask is a popular async/await library that doesn't have this problem.
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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