UnityEventFramework
Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles (by DevsDaddy)
GameShield
GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games. (by DevsDaddy)
UnityEventFramework | GameShield | |
---|---|---|
1 | 1 | |
5 | 33 | |
- | - | |
6.6 | 8.5 | |
26 days ago | 17 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityEventFramework
Posts with mentions or reviews of UnityEventFramework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-11.
-
Secure your Game with Unity Game Shield - An open-source anti-cheat and encryption toolkit
Unity Event Framework (Included);
GameShield
Posts with mentions or reviews of GameShield.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-11.
-
Secure your Game with Unity Game Shield - An open-source anti-cheat and encryption toolkit
Download Latest Release from GitHUB;