adblock-rust
zemeroth
adblock-rust | zemeroth | |
---|---|---|
53 | 7 | |
1,283 | 1,380 | |
2.2% | - | |
8.2 | 3.2 | |
4 days ago | about 2 months ago | |
Rust | Rust | |
Mozilla Public License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
adblock-rust
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In June 2024, ad blockers such as uBlock Origin will be disabled in Chrome 127
Brave has written their own (open source) adblock engine (in rust) that is directly integrated into the browser (ie. not an extension, so is not affected by Manifest V3).
https://github.com/brave/adblock-rust
Here is a (somewhat dated) article describing it by the authors:
https://brave.com/improved-ad-blocker-performance/
- Brave's Rust-based adblock engine
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uBlock Origin 1.50.0
Brave has its own Rust implementation of an adblocker embedded in the browser: https://github.com/brave/adblock-rust; so it does not embed uBlock Origin (but the filters are mostly compatible)
Disclaimer: I work at Brave but not on the browser.
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Does Brave now fully support Procedural Filtering or is uBlock still needed?
We support :has currently, which impacts many filters in EL and uBO. Some non-supported filters such as upward() can be manually converted over to use :has instead. The other unsupported procedual filters are a WIP will depend how easy/hard they are implement. No ETA, but have opened a ticket https://github.com/brave/adblock-rust/issues/293
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Firefox extends its anti-tracking protection to Android
ublock on chromium and brave itself can't use all of the filters in that list: https://github.com/brave/adblock-rust/issues/4
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take your daily medicine guys
It's open source https://github.com/brave/adblock-rust
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$removeparam not working in filter lists
I've fixed this in the adblock engine as of https://github.com/brave/adblock-rust/commit/8a755bdb190bb55a3a3acee1e6507085051bdeec, and I'll push to get this patched in 1.47 soon. Thanks for the reports!
- How bad will the scope of *privacy* on the web be if firefox dies?
- Release Channel 1.47.171
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
What are some alternatives?
brave-browser - Brave browser for Android, iOS, Linux, macOS, Windows.
citybound - A work-in-progress, open-source, multi-player city simulation game.
uBlock - uBlock Origin - An efficient blocker for Chromium and Firefox. Fast and lean.
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
ungoogled-chromium - Google Chromium, sans integration with Google
Popsicle - Multiple USB File Flasher
qutebrowser - A keyboard-driven, vim-like browser based on Python and Qt.
woodpecker - Drill is an HTTP load testing application written in Rust
qtwebkit - Code in this repository is obsolete. Use this fork: https://github.com/movableink/webkit
rust-quake - Quake map renderer in Rust
icecat-win64
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.