apollo-client
.NET Runtime
apollo-client | .NET Runtime | |
---|---|---|
30 | 618 | |
19,249 | 14,308 | |
0.3% | 1.5% | |
9.8 | 10.0 | |
4 days ago | 4 days ago | |
TypeScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apollo-client
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Things I wish I knew before moving 50K lines of code to React Server Components
Actually, it's worse than that. Next has started throwing errors if it statically detects you even _importing_ hooks inside of a React Server Component environment:
- https://github.com/apollographql/apollo-client/issues/10974
- https://github.com/apollographql/apollo-client/issues/11167
To the point that Lenz Weber( a maintainer of Apollo Client, and my co-maintainer on Redux Toolkit), is considering resorting to a package that wraps and re-exports all of React's public API just to avoid that static analysis:
- https://github.com/apollographql/apollo-client/pull/11175
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Top React Data Fetching Libraries
Apollo Client (18k ⭐) -> A comprehensive state management library for JavaScript that enables you to manage both local and remote data with GraphQL. Use it to fetch, cache, and modify application data, all while automatically updating your UI.
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Using apollo client cache for local state
This currently doesn't work as expected so I have logged this issue in apollo client repo.
- React Server Components
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Sveltekit SPA Mode: Prevent serverside code
I understand this has something to do with the fact, that SvelteKit expects the client and server code to be completely identical - this has already prompted changes to rxjs and apollo is still pending to be fixed. I understand the reason behind being able to run rxjs and apollo on the server but
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Handling Apollo Errors in React
There is a long-standing issue with error caching (its absence, that is), which leads to errors being rendered as a loading state on the server side. Therefore, if you're doing SSR, you might want to design your schema in such a way that there are no intentional errors in queries whatsoever. To do so, we can use null values instead of NOT_FOUND errors (see how we essentially treated errors as data here?). Note how nothing stops us from setting the response code to 404 in case of a null value, should we want so.
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Next.js 13: Layouts, React Server Components (async/await), Streaming
Lol apollo client too.. saw this issue opened like, immediately after the release https://github.com/apollographql/apollo-client/issues/10231
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Paginating an already fetched set of data - Apollo Client/Server
There were some caching issues, outlined here https://github.com/apollographql/apollo-client/issues/6916 to be aware of
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The Case for C# and .NET
If you look at how major backend projects structure their code, it's almost always object-oriented TypeScript.
I submit for the record:
- Apollo Client: https://github.com/apollographql/apollo-client/blob/main/src...
- Storybook: https://github.com/storybookjs/storybook/blob/next/lib/chann...
- Nest: https://github.com/nestjs/nest/blob/master/packages/core/nes...
- MongoDB Driver: https://github.com/mongodb/node-mongodb-native/blob/main/src...
- Prisma: https://github.com/prisma/prisma/blob/main/packages/engine-c...
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A high-level overview of Concurrent React
[※Alert: The following is a code example using the Apollo Client notation, but the Apollo Client does not support Suspense at this time. Github issue about Suspense support: https://github.com/apollographql/apollo-client/issues/9627]
.NET Runtime
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The search for easier safe systems programming
.NET has explicit tailcalls - they are heavily used by and were made for F#.
https://learn.microsoft.com/en-us/dotnet/api/system.reflecti...
https://github.com/dotnet/runtime/blob/main/docs/design/feat...
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Arena-Based Parsers
The description indicates it is not production ready, and is archived at the same time.
If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.
For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).
Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).
There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.
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Airline keeps mistaking 101-year-old woman for baby
It's an interesting "time is a circle" problem given that a century only has 100 years and then we loop around again. 2-digit years is convenient for people in many situations but they are very lossy, and horrible for machines.
It reminds me of this breaking change to .Net from last year.[1][2] Maybe AA just needs to update .Net which would pad them out until the 2050's when someone born in the 1950s would be having...exactly the same problem in the article. (It is configurable now so you could just keep pushing it each decade, until it wraps again).
Or they could use 4-digit years.
[1] https://github.com/dotnet/runtime/issues/75148
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The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
These can also be passed as arguments to `dotnet publish` if necessary.
Reference:
- https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...
- https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...
- https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)
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The Performance Impact of C++'s `final` Keyword
Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].
Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.
* through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity
[0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...
[1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)
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Java 23: The New Features Are Officially Announced
If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...
CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.
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Locally test and validate your Renovate configuration files
DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/runtime/issues/59591
Support zstd Content-Encoding:
- Writing x86 SIMD using x86inc.asm (2017)
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Why choose async/await over threads?
We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.
There is still a lot of questions unanswered, but initial tests look promising.
Ref: https://github.com/dotnet/runtime/issues/94620
What are some alternatives?
react-relay - Relay is a JavaScript framework for building data-driven React applications.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
urql - The highly customizable and versatile GraphQL client with which you add on features like normalized caching as you grow.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
TanStack Query - 🤖 Powerful asynchronous state management, server-state utilities and data fetching for the web. TS/JS, React Query, Solid Query, Svelte Query and Vue Query.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
sveltekit-graphql-github - Use Apollo Client with SvelteKit to Query a GraphQL API: we use the GitHub API to query our repos and learn a bit of SvelteKit along the way.
WASI - WebAssembly System Interface
react-query - 🤖 Powerful asynchronous state management, server-state utilities and data fetching for TS/JS, React, Solid, Svelte and Vue. [Moved to: https://github.com/TanStack/query]
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
graphql-request - Minimal GraphQL client
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.