brogue-android-port
NetHack
brogue-android-port | NetHack | |
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14 | 62 | |
59 | 2,789 | |
- | 5.0% | |
0.9 | 9.9 | |
about 1 year ago | about 6 hours ago | |
C | C | |
GNU Affero General Public License v3.0 | - |
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brogue-android-port
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suggestion for a free roguelike on mobile.
Dugeon Crawl Stone Soup, DCSS Bloatcrawl 2, Brogue CE
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Traditional roguelikes for mobile/Switch with easy controls
This https://github.com/bilgincoskun/brogue-android-port ?
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Portable Roguelikes and Roguelites: Did I Skip Any Worthwhile Titles?
Here
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Roguelike recommendations for Android?
Yes. Android Brogue is a thing.
- Other PC ports like Papers, Please
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Just bought a new Android tablet and want to try a roguelike, but I haven't played video games in years and am terrible at them. Any suggestions for a good introduction to the genre for a very casual gamer who dies all the time in video games?
Brogue is very simple. You can get the android port here
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My third roguelike is Brogue! I'm in love with this aesthetic.
There's a port of BrogueCE for Android here
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Best mobile roguelikes?
Brogue CE
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Is there a port for Nintendo 3DS?
I don't think so, but there does seem to be a switch port. There's also an android port that is pretty solid but even with a 6.1 inch screen on my phone it's not ideal for me. I imagine the 3DS screen size (3.53 regular/4.88 XL) and low resolution would be a bit annoying to play regularly.
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I need help getting into roguelikes.
There's a pretty solid Brogue port for Android on github here, if it's any good to you.
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
What are some alternatives?
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
angband - A free, single-player roguelike dungeon exploration game
xNetHack - Experimental features and improvements applied to NetHack 3.7-dev
UnNetHack - NetHack fork that is in development
SLASHEM-Extended - SLASH'EM Extended (a SLASH'EM fork)
crawl - Dungeon Crawl: Stone Soup official repository
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
mangband - A free online multi-player realtime roguelike game based on Angband
sil-q
NetHack-Android - Android port of NetHack