dnSpy
UtinyRipper
dnSpy | UtinyRipper | |
---|---|---|
91 | 15 | |
16,556 | 2,703 | |
- | - | |
7.6 | 0.0 | |
over 3 years ago | over 2 years ago | |
C# | C# | |
- | MIT License |
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dnSpy
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Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
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Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Stop-Computer @ specific time
It's dnSpy.
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Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
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Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
UtinyRipper
- How to make mods?
- Learning how to mod
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Has anybody ripped the models
it's made in unity3D so theoretically you could just use like utinyripper or something
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Converting .assetbundle files into .obj files.
You try older versions, but there are alternatives too. You can try UTinyRipper: https://github.com/mafaca/UtinyRipper / https://sourceforge.net/projects/utinyripper/files
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My customer messed up - I need to extract assets from a build
OP hasn't heard of UTinyRipper (github) (youtube)
- Čeština pro Hollow Knight
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Handcrafted Rust Figurine (video in comments)
I think you can use uTinyRipper but I found a link to an archive where someone had used that (or a similar tool) and uploaded it all somewhere. I'll see if I can find it again.
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export 3d models
If this is from an already built game you don't have access to, you can use some common Unity mod tools like Unity Asset Bundle Extractor: https://github.com/SeriousCache/UABE Or UTinyRipper: https://github.com/mafaca/UtinyRipper Just note these are not guarantees and sometimes takes a decent amount of time and effort to get what you are looking for.
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How To: See CGs from unity3d file
Head to here,github repository of uTinyRipper.
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Fody - Extensible tool for weaving .net assemblies
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
DXDecompiler
Il2CppDumper - Unity il2cpp reverse engineer
UABE - Asset Bundle Extractor
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.