godot-docs
devdocs
godot-docs | devdocs | |
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160 | 239 | |
3,484 | 33,986 | |
3.6% | 1.0% | |
9.8 | 9.6 | |
4 days ago | 8 days ago | |
reStructuredText | Ruby | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-docs
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Free Godot Engine for Official Switch Developers
There are a few companies to choose from here: https://github.com/godotengine/godot-docs/blob/master/tutori...
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
- He actualizado en inglés (que no traducido 😂) el tutorial de "Dibujo en 2d" del manual a Godot 4.X y apreciarÃa vuestros comentarios constructivos- especialmente si no habéis usado antes las funciones `draw()`
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Can't download documentation for godot 3.5
Does this work? https://github.com/godotengine/godot-docs/suites/14013343820/artifacts/782181592
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How to chroma key a green screen video with Godot (shader code in the comments)
I'd suggest opening an issue on https://github.com/godotengine/godot-docs so we remember to document this on Playing videos :)
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Godot for a roguelike. Pros and cons?
Documentation can sometimes be lacking, particularly with 4.0 since it's relatively new, but the Q&A board can usually fill in the gaps. And if you really want to help out you can post an issue in the documentation github so future people are saved the grief.
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SurfaceTool vs ImmediateMesh?
Some examples can be seen in this thread: https://github.com/godotengine/godot-docs/issues/5901
- New with Godot
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Good godot tutorial?
the Godot docs: Despite having (in my opinion) some problems with clutter and organization, the docs offer some beginner tutorials and some... well... documentation that's useful for beginners and experienced game devs.
- How to make an enemy chase the player in version 4?
devdocs
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Show HN: I made a better Perplexity for developers
Hi HN,
I am Jiayuan, and I'm here to introduce a tool we've been building over the past few months: Devv (https://devv.ai). In simple terms, it is an AI-powered search engine specifically designed for developers.
Now, you might ask, with so many AI search engines already available—Perplexity, You.com, Phind, and several open-source projects—why do we need another one?
We all know that Generative Search Engines are built on RAG (Retrieval-Augmented Generation)[1] combined with Large Language Models (LLMs). Most of the products mentioned above use indexes from general search engines (like Google/Bing APIs), but we've taken a different approach.
We've created a vertical search index focused on the development domain, which includes:
- Documents: These are essentially the single source of truth for programming languages or libraries; I believe many of you are users of Dash (https://kapeli.com/dash) or devdocs (https://devdocs.io/).
- Code: While not natural language, code contains rich contextual information. If you have a question related to the Django framework, nothing is more convincing than code snippets from Django's repository.
- Web Search: We still use data from search engines because these results contain additional contextual information.
Our reasons for doing this include:
- The quality of the index is crucial to the RAG system; its effectiveness determines the output quality of the entire system.
- We focus more on the Index (RAG) rather than LLMs because LLMs evolve rapidly; even models performing well today may be superseded by better ones in a few months, and fine-tuning an LLM now has relatively low costs.
- All players are currently exploring what kind of LLM product works best; we hope to contribute some different insights ourselves (and plan to open source parts of our underlying infrastructure in return for contributions back into open source communities).
Some brief product features:
- Three modes: - Fast mode: Offers quick answers within seconds. - Agent mode: For complex queries where Devv Agent infers your question before selecting appropriate solutions. - GitHub mode(currently in beta): Links directly with your own GitHub repositories allowing inquiries about specific codebases.
- Clean & intuitive UI/UX design.
- Currently only available as web version but Chrome extension & VSCode plugin planned soon!
Technical details regarding how we build our Index:
- Documents section involves crawling most documentation sources using scripts inspired by devdocs project’s crawler logic then slicing them up according function/symbol dimensions before embedding into vector databases;
- Codes require special treatment beyond just embeddings alone hence why custom parsers were developed per language type extracting logical structures within repos such as architectural layouts calling relationships between functions definitions etc., semantically processed via LMM;
- Web searches combine both selfmade indices targeting developer niches alongside traditional API based methods. We crawled relevant sites including blogs forums tech news outlets etc..
For the Agent Mode, we have actually developed a multi-agent framework. It first categorizes the user's query and then selects different agents based on these categories to address the issues. These various agents employ different models and solution steps.
Future Plans:
- Build a more comprehensive index that includes internal context (The Devv for Teams version will support indexing team repositories, documents, issue trackers for Q&A)
- Fully localized: All of the above technologies can be executed locally, ensuring privacy and security through complete localization.
Devv is still in its very early stages and can be used without logging in. We welcome everyone to experience it and provide feedback on any issues; we will continue to iterate on it.
[1]: https://arxiv.org/abs/2005.11401
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Every Dunder Method in Python
> I've started to preface all python searches with 'site:python.org'
You might find DevDocs to be useful: https://devdocs.io/
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The Ultimate Roadmap to a Full-Stack Developer
DevDocs - Aggregates documentation from various sources into a single, easy-to-navigate interface, covering frontend and backend technologies. DevDocs
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Must-have for slacking off! 2024 Efficient Dev Tools for Increasing Productivity
DevDocs, an offline API documentation browser, supports multilingual, offering developers a quick and efficient way to access tech docs. From front-end to back-end and mobile development, it integrates official documentation, providing a sleek, user-friendly interface.
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Concrete.css
Environmental lighting conditions rule the day! I have astigmatism and I prefer bright backgrounds; #000 text on #fff backgrounds works great for me, but that's because I work in a room lit by a 250W 30,000 lumen corn-cob LED bulb[0] that makes my small office as bright on the inside as the shaded ground from a tree on an overcast day (which is quite bright compared to usual indoor lighting). In a room that bright, high contrast text works great and is highly readable, with "dark mode" often looking washed out and muddy. Even small reductions in contrast (such as what https://devdocs.io does with text of #333 in light mode) can make me notice and wish for greater contrast.
[0] - https://www.benkuhn.net/lux/
- SQL for Data Scientists in 100 Queries
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DevDocs
Here's how to add a new scraper: https://github.com/freeCodeCamp/devdocs/blob/main/.github/CO...
Or open an issue and wait for somebody else to implement the scraper.
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19 Handy Websites for Web Developers
Imagine a single, intuitive platform where you can access comprehensive documentation for a vast array of programming languages, frameworks, libraries, and tools. That's the magic of DevDocs. This exceptional resource eliminates the frustration of juggling multiple tabs and websites in your quest for information. DevDocs brings everything together into one easy-to-use interface.
- Q je u potrazi za 30 novih ljudi /s
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How would you work effectively with an extremely slow 56Kbps connection?
Mosh for a stable connection, Offline documentation such as msdn, wikipedia (via kiwi etc), zeal for local access to https://devdocs.io/; Self host tabby for ai autocompletion. For many shell programs check what mulinux was using back then, and what are the modern replacements such as elinks instead of links. Mutt for mail, for irc doesn't matter much, use a desktop one but setup a bouncher on a vps, I used to have one on a raspberry pi 1, you can use rss reader for reddit (not sure if still works) and blogs
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
zeal - Offline documentation browser inspired by Dash
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
github-cheat-sheet - A list of cool features of Git and GitHub.
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
alfred-search-in-devdocs - Documentation search in devdocs
godot-admob - Module Admob for Godot engine
vim-godot - Use vim and godot engine to make games
nvim-rs - A rust library for neovim clients
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
Foundation - The most advanced responsive front-end framework in the world. Quickly create prototypes and production code for sites that work on any kind of device.