llama.cpp
rust-gpu
llama.cpp | rust-gpu | |
---|---|---|
782 | 82 | |
58,425 | 6,995 | |
- | 1.5% | |
10.0 | 7.7 | |
6 days ago | 13 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
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llama.cpp
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IBM Granite: A Family of Open Foundation Models for Code Intelligence
if you can compile stuff, then looking at llama.cpp (what ollama uses) is also interesting: https://github.com/ggerganov/llama.cpp
the server is here: https://github.com/ggerganov/llama.cpp/tree/master/examples/...
And you can search for any GGUF on huggingface
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Ask HN: Affordable hardware for running local large language models?
Yes, Metal seems to allow a maximum of 1/2 of the RAM for one process, and 3/4 of the RAM allocated to the GPU overall. There’s a kernel hack to fix it, but that comes with the usual system integrity caveats. https://github.com/ggerganov/llama.cpp/discussions/2182
- Xmake: A modern C/C++ build tool
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Better and Faster Large Language Models via Multi-Token Prediction
For anyone interested in exploring this, llama.cpp has an example implementation here:
https://github.com/ggerganov/llama.cpp/tree/master/examples/...
- Llama.cpp Bfloat16 Support
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Fine-tune your first large language model (LLM) with LoRA, llama.cpp, and KitOps in 5 easy steps
Getting started with LLMs can be intimidating. In this tutorial we will show you how to fine-tune a large language model using LoRA, facilitated by tools like llama.cpp and KitOps.
- GGML Flash Attention support merged into llama.cpp
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Phi-3 Weights Released
well https://github.com/ggerganov/llama.cpp/issues/6849
- Lossless Acceleration of LLM via Adaptive N-Gram Parallel Decoding
- Llama.cpp Working on Support for Llama3
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
ollama - Get up and running with Llama 3, Mistral, Gemma, and other large language models.
wgpu - A cross-platform, safe, pure-Rust graphics API.
gpt4all - gpt4all: run open-source LLMs anywhere
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
text-generation-webui - A Gradio web UI for Large Language Models. Supports transformers, GPTQ, AWQ, EXL2, llama.cpp (GGUF), Llama models.
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
GPTQ-for-LLaMa - 4 bits quantization of LLaMA using GPTQ
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
ggml - Tensor library for machine learning
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
alpaca.cpp - Locally run an Instruction-Tuned Chat-Style LLM
compute-shader-101 - Sample code for compute shader 101 training