nocts_cata_mod VS cdda-stamina-regen-buff

Compare nocts_cata_mod vs cdda-stamina-regen-buff and see what are their differences.

nocts_cata_mod

Expansion mod for Cataclysm: Dark Days Ahead (by Noctifer-de-Mortem)

cdda-stamina-regen-buff

CDDA mod to rebalance stamina regeneration (by chaosvolt)
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nocts_cata_mod cdda-stamina-regen-buff
26 3
124 11
- -
8.4 0.0
5 days ago over 1 year ago
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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nocts_cata_mod

Posts with mentions or reviews of nocts_cata_mod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-06.

cdda-stamina-regen-buff

Posts with mentions or reviews of cdda-stamina-regen-buff. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-28.
  • Suggested Mods?
    8 projects | /r/cataclysmbn | 28 Sep 2021
    Stamina Regen Balance. Running out of stamina no longer fucks you over in BN like it does in DDA, but there's still an issue with stamina balancing inherited from DDA. Basically, max stamina and the cost for most actions got increased by a large amount back in the day, but stamina regen rate was increased by a MUCH smaller amount, so net stamina regen during mild activities like walking is in a very fragile balance.
  • Changes/tweaks that you do to make the game more fun.
    2 projects | /r/cataclysmbn | 26 Sep 2021
    Stamina Regen Balance. While BB's handling of low stamina is a lot better than DDA's, it still inherited an annoying disparity between how much stamina costs for actions were increased vs. how much stamina regen rate was increased.
  • I need advice on a high speed/stamina build.
    1 project | /r/cataclysmdda | 12 Jun 2021
    You may find this desirable to try out: https://github.com/chaosvolt/cdda-stamina-regen-buff

What are some alternatives?

When comparing nocts_cata_mod and cdda-stamina-regen-buff you can also consider the following projects:

cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead

Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod

Wild-Living - A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead.

MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod

Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).

cdda-tankmod-revived-mod - The official replacement to my old Tanks And Other Vehicles mod, for Catacylsm DDA.

PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.

CDDA_Nonperishable_Overhaul - Nonperisable Overall Mod for Cataclysm: Dark Days Ahead

mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead