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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nuklear
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SDL2 GUI Library for C?
There are SDL2 renderers for Nuklear, if you can live with the OpenGL dependency, see: https://github.com/vurtun/nuklear/tree/master/demo
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Nuklear
- Nuklear – A single-header ANSI C GUI library
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is makeing Vulkan guis worth it?
You might want to try Nuklear https://github.com/vurtun/nuklear or imgui https://github.com/ocornut/imgui , both to my knowledge have a Vulkan backend
- Using IMGUI for the entire front end of a game?
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Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
- In search of a simple GUI library for C/C++
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Is there SDL2 ready to use dialogs/controls?
It looks really great. And there are examples inside demo https://github.com/vurtun/nuklear/tree/master/demo I should investigatevthat for sure. Thanks
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Suggestion needed: node editor GUI using C
P.S.: I know Nuklear has got a node editor, but this editor is only in an early stage of development and Nuklear development has pretty much halted since Vurtun left.
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Help understanding Nuklear code
Link for anyone who want's to browse the source.
raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
raylib-cpp - C++ Object Oriented Wrapper for raylib
microui - A tiny immediate-mode UI library
raylib - A simple and easy-to-use library to enjoy videogames programming
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
nappgui - Cross-Platform C SDK (precompiled)