pixels VS rust

Compare pixels vs rust and see what are their differences.

pixels

A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)

rust

Empowering everyone to build reliable and efficient software. (by rust-lang)
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pixels rust
33 2,691
1,716 93,807
- 0.8%
4.1 10.0
6 days ago 6 days ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixels

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
    https://github.com/parasyte/pixels

    That gives you a simple software framebuffer, and it builds as a native app or for the web.

  • How do rust gui frameworks avoid rerendering?
    2 projects | /r/rust | 6 Jul 2023
    On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
  • Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
    5 projects | /r/rust | 22 May 2023
    I’ve ported the application from being based on pixels crate to the powerful bevy game engine
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
  • Is Macroquad suitable for making games like Wolfenstein RPG?
    1 project | /r/rust_gamedev | 14 Apr 2023
    It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
  • I love rust, I have a pet peeve with the community
    7 projects | /r/rust | 1 Mar 2023
    The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
  • [WGPU][GLFW][HELP]
    2 projects | /r/rust_gamedev | 12 Feb 2023
    Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | /r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | /r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.

rust

Posts with mentions or reviews of rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-03.
  • Rust to .NET compiler – Progress update
    2 projects | news.ycombinator.com | 3 May 2024
    > There are online Rust compilers and interpreters already if you just want to rapid prototype and develop ideas in Rust

    You are responding to one of the key developers of Rust early on[1], who's been working with the language for 14 years at that point.

    [1] https://github.com/rust-lang/rust/graphs/contributors?from=2... and he's still #16 in commits overall today, despite almost no activity on the rust compiler since 2014.

  • Create a Custom GitHub Action in Rust
    3 projects | dev.to | 28 Apr 2024
    If you haven't dipped your touch-typing fingers into Rust yet, you really owe it to yourself. Rust is a modern programming language with features that make it suitable not only for systems programming -- its original purpose, but just about any other environment, too; there are frameworks that let your build web services, web applications including user interfaces, software for embedded devices, machine learning solutions, and of course, command-line tools. Since a custom GitHub Action is essentially a command-line tool that interacts with the system through files and environment variables, Rust is perfectly suited for that as well.
  • Why Does Windows Use Backslash as Path Separator?
    4 projects | news.ycombinator.com | 24 Apr 2024
    Here's an example of someone citing a disagreement between CRT and shell32:

    https://github.com/rust-lang/rust/issues/44650

    This in addition to the Rust CVE mentioned elsewhere in the thread which was rooted in this issue:

    https://blog.rust-lang.org/2024/04/09/cve-2024-24576.html

    Here are some quick programs to test contrasting approaches. I don't have examples of inputs where they parse differently on hand right now, but I know they exist. This was also a problem that was frequently discussed internally when I worked at MSFT.

        #include 
  • I hate Rust (programming language)
    1 project | news.ycombinator.com | 22 Apr 2024
    > instead of choosing a certain numbered version of the random library (if I remember correctly) I let cargo download the latest version which had a completely different API.

    Yeah, they didn't follow the instructions and got burned. I still think that multiple things went wrong simultaneously for that experience. I wonder if more prevalent uses of `#[doc(alias = "name")]` being leveraged by https://github.com/rust-lang/rust/pull/120730 (which now that I check only accounts for methods and not functions, I should get on that!) so that when changing APIs around people at least get a slightly better experience.

  • Rust Weird Exprs
    1 project | news.ycombinator.com | 11 Apr 2024
  • Critical safety flaw found in Rust on Windows (CVE-2024-24576)
    1 project | news.ycombinator.com | 10 Apr 2024
  • Unformat Rust code into perfect rectangles
    2 projects | news.ycombinator.com | 7 Apr 2024
    Almost fixed the compiler: https://github.com/rust-lang/rust/pull/123325
  • Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
    5 projects | dev.to | 7 Apr 2024
    Rust: A secure, efficient, and modern programming language (omitting ten thousand words). You can simply follow the installation instructions provided on the official website.
  • Show HN: Fancy-ANSI – Small JavaScript library for converting ANSI to HTML
    6 projects | news.ycombinator.com | 3 Apr 2024
    Recently did something similar in Rust but for generating SVGs. We've adopted it for snapshot testing of cargo and rustc's output. Don't have a good PR handy for showing Github's rendering of changes in the SVG (text, side-by-side, swiping) but https://github.com/rust-lang/rust/pull/121877/files has newly added SVGs.

    To see what is supported, see the screenshot in the docs: https://docs.rs/anstyle-svg/latest/anstyle_svg/

  • Upgrading Hundreds of Kubernetes Clusters
    17 projects | dev.to | 3 Apr 2024
    We strongly believe in Rust as a powerful language for building production-grade software, especially for systems like ours that run alongside Kubernetes.

What are some alternatives?

When comparing pixels and rust you can also consider the following projects:

macroquad - Cross-platform game engine in Rust.

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

bevy - A refreshingly simple data-driven game engine built in Rust

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

rust-sfml - SFML bindings for Rust

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

miniquad - Cross platform rendering in Rust

Odin - Odin Programming Language

ggez - Rust library to create a Good Game Easily

Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications

rust_minifb - Cross platfrom window and framebuffer crate for Rust

Rustup - The Rust toolchain installer