glTFSample VS metashade

Compare glTFSample vs metashade and see what are their differences.

glTFSample

A simple demo to show off the capabilities of the Cauldron framework (by ppenenko)
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glTFSample metashade
1 2
0 51
- -
0.0 8.4
5 days ago about 1 month ago
C++ Python
MIT License Apache License 2.0
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glTFSample

Posts with mentions or reviews of glTFSample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Show HN: Metashade – a Pythonic GPU shading/compute EDSL
    3 projects | news.ycombinator.com | 21 Apr 2024
    Thanks!

    Multiple targets is definitely the plan, and GLSL is my next priority. Metashade can currently generate HLSL for the DX12 version of https://github.com/ppenenko/glTFSample/tree/metashade_demo, and there's also a Vulkan version of that demo using GLSL. So implementing GLSL generation for that would be a great proof of concept and a test bed: HLSL and GLSL generated from single source and producing identical rendering results.

    The diagram on slide 31 of my presentation shows how implementation is currently inherited between the Metashade packages. The future GLSL generators should inherit common functionality from the "rtsl" package, just like the existing HLSL generators. However, I expect heavy refactoring to be necessary because I was initially targeting just one language and so not all code is implemented at the appropriate level.

    BTW, here's a poll where you can vote for a target language you'd like to see prioritized: https://github.com/ppenenko/metashade/discussions/17

metashade

Posts with mentions or reviews of metashade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Show HN: Metashade – a Pythonic GPU shading/compute EDSL
    3 projects | news.ycombinator.com | 21 Apr 2024
    Thanks!

    Multiple targets is definitely the plan, and GLSL is my next priority. Metashade can currently generate HLSL for the DX12 version of https://github.com/ppenenko/glTFSample/tree/metashade_demo, and there's also a Vulkan version of that demo using GLSL. So implementing GLSL generation for that would be a great proof of concept and a test bed: HLSL and GLSL generated from single source and producing identical rendering results.

    The diagram on slide 31 of my presentation shows how implementation is currently inherited between the Metashade packages. The future GLSL generators should inherit common functionality from the "rtsl" package, just like the existing HLSL generators. However, I expect heavy refactoring to be necessary because I was initially targeting just one language and so not all code is implemented at the appropriate level.

    BTW, here's a poll where you can vote for a target language you'd like to see prioritized: https://github.com/ppenenko/metashade/discussions/17