PyO3 VS egui

Compare PyO3 vs egui and see what are their differences.

egui

egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native (by emilk)
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PyO3 egui
147 204
11,227 20,240
3.9% -
9.8 9.8
3 days ago 2 days ago
Rust Rust
GNU General Public License v3.0 or later MIT OR Apache-2.0.
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PyO3

Posts with mentions or reviews of PyO3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-05.
  • Encapsulation in Rust and Python
    4 projects | dev.to | 5 Apr 2024
    Integrating Rust into Python, Edward Wright, 2021-04-12 Examples for making rustpython run actual python code Calling Rust from Python using PyO3 Writing Python inside your Rust code — Part 1, 2020-04-17 RustPython, RustPython Rust for Python developers: Using Rust to optimize your Python code PyO3 (Rust bindings for Python) Musing About Pythonic Design Patterns In Rust, Teddy Rendahl, 2023-07-14
  • Rust Bindings for the Python Interpreter
    1 project | news.ycombinator.com | 20 Feb 2024
  • Polars – A bird's eye view of Polars
    4 projects | news.ycombinator.com | 13 Feb 2024
  • In Rust for Python: A Match from Heaven
    2 projects | dev.to | 3 Jan 2024
    This story unfolds as a captivating journey where the agile Flounder, representing the Python programming language, navigates the vast seas of coding under the wise guidance of Sebastian, symbolizing Rust. Central to their adventure are three powerful tridents: cargo, PyO3, and maturin.
  • Segunda linguagem
    3 projects | /r/brdev | 10 Dec 2023
  • Calling Rust from Python
    2 projects | news.ycombinator.com | 8 Oct 2023
    I would not recommend FFI + ctypes. Maintaining the bindings is tedious and error-prone. Also, Rust FFI/unsafe can be tricky even for experienced Rust devs.

    Instead PyO3 [1] lets you "write a native Python module in Rust", and it works great. A much better choice IMO.

    [1] https://github.com/PyO3/pyo3

  • Python 3.12
    6 projects | news.ycombinator.com | 2 Oct 2023
    Same w/ Rust and Python, this is really neat because now each thread could have a GIL without doing exactly what you said. The pyO3 commit to allow subinterpreters was merged 21 days ago, so this might "just work" today: https://github.com/PyO3/pyo3/pull/3446
  • Removing Garbage Collection from the Rust Language (2013)
    9 projects | news.ycombinator.com | 11 Sep 2023
    I expected someone to write a rust-based scripting language which tightly integrated with rust itself.

    In reality, it seems like the python developers and toolchain are embracing rust enough to reduce the benefits to a new alternative.

    https://github.com/PyO3/pyo3

  • Bytewax: Stream processing library built using Python and Rust
    2 projects | news.ycombinator.com | 25 Jul 2023
    Hey HN! I am one of the people working on Bytewax. Bytewax came out of our experience working with ML infrastructure at GitHub. We wanted to use Python because we could move fast, the team was very fluent in it, and the rest of our tooling was Python-native already. We didn't want to introduce JVM-based solutions into our stack because of the lack of experience and the friction we had trying to get Python-centric tooling working with existing solutions like Flink.

    In our research, we found Timely Dataflow (https://timelydataflow.github.io/timely-dataflow/, https://news.ycombinator.com/item?id=24837031) and the Naiad project (https://www.microsoft.com/en-us/research/project/naiad/) as well as PyO3 (https://github.com/PyO3/pyo3) and we thought we found a match made in heaven :). Bytewax leverages both of these projects and builds on them to provide a clean API (at least we think so) and table stakes features like connectors, state recovery, and cloud-native scaling. It has been really cool to learn about the dataflow computation model, Rust, and how to wrangle the GIL with Rust and Python :P.

    Would love to get your feedback :).

    `pip install bytewax` to get started. We have a page of guides (https://www.bytewax.io/guides) with ready-to-run examples.

  • Tell HN: Rust Is the Superglue
    3 projects | news.ycombinator.com | 15 Jul 2023
    You can practice your Rust skills by writing performant and/or gluey extensions for higher-level language such as NodeJS (checkout napi-rs) and Python or complementing JS in the browser if you target Webassembly.

    For instance, checkout Llama-node https://github.com/Atome-FE/llama-node for an involved Rust-based NodeJS extension. Python has PyO3, a Rust-Python extension toolset: https://github.com/PyO3/pyo3.

    They can help you leverage your Rust for writing cool new stuff.

egui

Posts with mentions or reviews of egui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.
  • Macroquad egui DevTools: Rust Game Debugging UI
    3 projects | dev.to | 2 May 2024
    Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.
  • Egui 0.27 – easy-to-use immediate mode GUI for Rust
    3 projects | news.ycombinator.com | 27 Mar 2024
    Thanks for the feedback!

    It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/

    Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!

  • Rust for Embedded Systems: Current State, Challenges and Open Problems
    4 projects | news.ycombinator.com | 4 Mar 2024
    Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.

    https://github.com/emilk/egui

  • We sped up time series by 20-30x
    1 project | news.ycombinator.com | 14 Feb 2024
    FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation

    https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.

    For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.

  • Egui: Immediate mode GUI in Rust on web and native
    1 project | news.ycombinator.com | 30 Dec 2023
  • Ask HN: What software do you use for IoT devices and server
    1 project | news.ycombinator.com | 25 Dec 2023
    It totally depends on what IoT and what purpose, for example:

    IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++

    Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.

    Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).

    When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.

    Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.

  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Rerun 0.9 – a framework for visualizing streams of multimodal data
    4 projects | news.ycombinator.com | 5 Oct 2023
    The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).

    [1] https://github.com/emilk/egui

  • Textual Web: TUIs for the Web
    9 projects | news.ycombinator.com | 7 Sep 2023
    > [...] you can build UIs that are snappy and keyboard driven.

    That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)

    In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.

    Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.

What are some alternatives?

When comparing PyO3 and egui you can also consider the following projects:

rust-cpython - Rust <-> Python bindings

iced - A cross-platform GUI library for Rust, inspired by Elm

pybind11 - Seamless operability between C++11 and Python

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

RustPython - A Python Interpreter written in Rust

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

milksnake - A setuptools/wheel/cffi extension to embed a binary data in wheels

druid - A data-first Rust-native UI design toolkit.

bincode - A binary encoder / decoder implementation in Rust.

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

uniffi-rs - a multi-language bindings generator for rust

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]