rivet
twinejs
rivet | twinejs | |
---|---|---|
7 | 408 | |
2,480 | 1,811 | |
3.2% | - | |
9.9 | 8.5 | |
19 days ago | 29 days ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rivet
- Ask HN: Modern Day Equivalent to HyperCard?
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Rivet - JS, AI and the agent builder we deserve
But now coming to today's tool, let's talk about a topic that comes and goes, but it's always fun to play around with. I'm referring to AI; as you know, I'm not an AI-addicted person, but I like to have my share of fun with it! And a few days ago I came across the program that I am presenting to you today which aims to be very interesting and fun! Rivet, this is the name of the tool of this week, is a visual development environment for AI agents. But in what sense? Well, once you download the software, you will have a drag and drop interface to create a flow of information that can interact with various LLMs, whether it's GPT, Google models, or even Open models like Ollama running locally. It can handle all the classic control flows (if, loop etc.) and can integrate JS functions directly into it or import them from the project where we decide to incorporate it.
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BotStacks is a platform that allows you to deploy AI-powered applications in minutes, automate processes, and skyrocket productivity by connecting LLMs to data sources using Stack AI's no-code platform
https://rivet.ironcladapp.com
- Is this something useful? I created a node visualizer for ChatGPT API
- Show HN: Roboco-op, a computational blackboard for efficient human/AI collab
- FLaNK Stack Weekly 18 September 2023
- FLaNK Stack Weekly for 12 September 2023
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
FLaNK-Halifax - Community over Code, Apache NiFi, Apache Kafka, Apache Flink, Python, GTFS, Transit, Open Source, Open Data
RenPy - The Ren'Py Visual Novel Engine
medusa-product-ai-widget - A Medusa Admin widget to improve product descriptions with AI. Built with Medusa UI, OpenAI and Vercel AI SDK.
ink - inkle's open source scripting language for writing interactive narrative.
open-interpreter - A natural language interface for computers
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
axflow - The TypeScript framework for AI development
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
sqllineage - SQL Lineage Analysis Tool powered by Python
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SynapseML - Simple and Distributed Machine Learning
gitbook - The open source frontend for GitBook doc sites