rust-ecosystem
Nim
rust-ecosystem | Nim | |
---|---|---|
8 | 348 | |
861 | 16,111 | |
1.4% | 0.7% | |
7.0 | 9.9 | |
19 days ago | 6 days ago | |
Rust | Nim | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ecosystem
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
-
Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
- Useful Clippy lint rules outside of defaults?
- More use of Rust is inevitable in open source software
- How I got involved in the Rust community
-
What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
Some companies are betting on Rust, like Embark Studio (though I'm not sure their next big game, ARC Raiders, is actually fully based on Rust... but it will come !)
-
Why haven't the community created an open-source version of this game?
Next generation uses Rust https://github.com/EmbarkStudios/rust-ecosystem
- Embark Rust Ecosystem
Nim
- The search for easier safe systems programming
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
-
Top Paying Programming Technologies 2024
22. Nim - $80,000
-
"14 Years of Go" by Rob Pike
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#.
[0]https://nim-lang.org/
- Odin Programming Language
-
Ask HN: Interest in a Rust-Inspired Language Compiling to JavaScript?
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ?
For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible.
[0] : https://nim-lang.org/
-
The nim website and the downloads are insecure
I see a valid cert for https://nim-lang.org/
-
Nim
FYI, on the front page, https://nim-lang.org, in large type you have this:
> Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula.
-
Things I've learned about building CLI tools in Python
You better off with using a compiled language.
If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org).
And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu)
-
Mojo is now available on Mac
Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.
Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).
But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.
What are some alternatives?
downlords-faf-client - Official client for Forged Alliance Forever
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
go - The Go programming language
rx - 👾 Modern and minimalist pixel editor
Odin - Odin Programming Language
bevy - A refreshingly simple data-driven game engine built in Rust
rust - Empowering everyone to build reliable and efficient software.
sqlite3-ocaml - OCaml bindings to the SQLite3 database
crystal - The Crystal Programming Language
oxidator - RTS game/engine in Rust and WebGPU
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io