rust-ecosystem
Sandstorm
rust-ecosystem | Sandstorm | |
---|---|---|
8 | 51 | |
863 | 6,645 | |
1.6% | 0.3% | |
7.0 | 5.4 | |
29 days ago | 3 months ago | |
Rust | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ecosystem
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
- Useful Clippy lint rules outside of defaults?
- More use of Rust is inevitable in open source software
- How I got involved in the Rust community
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What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
Some companies are betting on Rust, like Embark Studio (though I'm not sure their next big game, ARC Raiders, is actually fully based on Rust... but it will come !)
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Why haven't the community created an open-source version of this game?
Next generation uses Rust https://github.com/EmbarkStudios/rust-ecosystem
- Embark Rust Ecosystem
Sandstorm
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Website Impersonating a Desktop Environment
Sandstorm really had this kind of feeling. Not that it presented as a desktop environment visually - but it offered a much more integrated “computer” of documents versus silod web site apps where you need to open each site to see the files in the app. https://sandstorm.io/
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Ask HN: Experience using your user's Google Drive instead of a database?
RemoteStorage https://remotestorage.io/ seems to be trying to do this too
I also really like the https://sandstorm.io approach which goes a little farther beyond
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Tech Independence
They tried, it was called sandstorm https://sandstorm.io/
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Ask HN: WordPress vs. Django/Flask?
I did read from somewhere, that with Wordpress SEO plugins etc some website got to top of search results.
Those that did website with other tech did not get same results, and thinked how to compete or survive.
For security, I use Sandstorm https://sandstorm.io fork of WordPress that generates static websites. But that does not work with some interactive plugins.
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Plunder and Urbit
Urbit made the choice to use a bunch of silly new words for familiar concepts, not because they were inventing something so new that there were no words to describe it, but because they wanted to fool people into thinking that's what they were doing. Actually they just spent 10 years trying to do https://sandstorm.io/, but made it 10 times harder than it needed to be by coming up with a wacky new set of programming languages with silly names for everything.
That's funny, and it is OK to make fun of it.
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Cap'n Proto 1.0
I don't work at Cloudflare but follow their work and occasionally work on performance sensitive projects.
If I had to guess, they looked at the landscape a bit like I do and regarded Cap'n Proto, flatbuffers, SBE, etc. as being in one category apart from other data formats like Avro, protobuf, and the like.
So once you're committed to record'ish shaped (rather than columnar like Parquet) data that has an upfront parse time of zero (nominally, there could be marshalling if you transmogrify the field values on read), the list gets pretty short.
https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-... goes into some of the trade-offs here.
Cap'n Proto was originally made for https://sandstorm.io/. That work (which Kenton has presumably done at Cloudflare since he's been employed there) eventually turned into Cloudflare workers.
Another consideration: https://github.com/google/flatbuffers/issues/2#issuecomment-...
- 1Sub.dev – A world where people pay for software
- Sandstorm: Open-source platform for self-hosting web apps
What are some alternatives?
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gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
NextCloudPi - 📦 Build code for NextcloudPi: Raspberry Pi, Odroid, Rock64, curl installer...
rx - đź‘ľ Modern and minimalist pixel editor
sovereign - A set of Ansible playbooks to build and maintain your own private cloud: email, calendar, contacts, file sync, IRC bouncer, VPN, and more.
bevy - A refreshingly simple data-driven game engine built in Rust
Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi
sqlite3-ocaml - OCaml bindings to the SQLite3 database
DietPi - Lightweight justice for your single-board computer!
oxidator - RTS game/engine in Rust and WebGPU
Ansible-NAS - Build a full-featured home server or NAS replacement with an Ubuntu box and this playbook.