thorvg
armortools
thorvg | armortools | |
---|---|---|
4 | 30 | |
567 | 3,102 | |
4.8% | 1.3% | |
9.8 | 9.5 | |
6 days ago | 12 days ago | |
C++ | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thorvg
- 3D and 2D: Testing out my cross-platform graphics engine
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WebKit Switching to Skia for 2D Graphics Rendering
Please have a look at this one: https://github.com/thorvg/thorvg.
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Coat of Arms Generator for my game Vagabond
What took the most time was to find a way to draw everything at runtime in C++. I tried a lot of libraries but finally I chose ThorVG which offers features similar to SVG.
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Inkscape 1.1.1 Is Released
Was amazing contributing as an open source contributor to the Samsung team at https://github.com/Samsung/thorvg and https://github.com/Samsung/rlottie.
`rlottie` is used in Discord and telegram for animated stickers and `thorvg` is the work-in-progress next generation animated vector / static vectors technology.
Hope that animated vectors is important to more people.
armortools
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
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Best practice workflow for importing objects from Blender to Unreal
A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results.
- ArmorPaint | 3D PBR Texture Painting
- ArmorPaint and ArmorLab: Open-Source Alternative To Adobe Substance
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
This is the first large piece of (GUI) desktop software I've seen written in Haxe. Not that I've seen all software ever of course, just thought it was interesting.
Source: https://github.com/armory3d/armortools
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[Question] Free (or cheap) texture painting program like Procreate but for windows? Basically something that allows for more artistic freedom.
May I suggest Armory Painter (https://armorpaint.org)
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
One of the best examples of this is Armorpaint an open source texture painting tool.
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Texturing Programs
ArmorPaint - haven't used that one, but it looks promissing
- Armorpaint: Cross-Platform 3D PBR Texture Painting Software
What are some alternatives?
Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
lunasvg - lunasvg is a standalone SVG rendering library in C++
Meshroom - 3D Reconstruction Software
rlottie - A platform independent standalone library that plays Lottie Animation.
mypaint - MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.
flo_draw - 2D rendering libraries for Rust and FlowBetween
jspaint - 🎨 Classic MS Paint, REVIVED + ✨Extras
AirSane - Publish SANE scanners to MacOS, Android, and Windows via Apple AirScan.
nixos-configuration - Nix(OS) system and user configurations
inkscape
Kha - Ultra-portable, high performance, open source multimedia framework.