tiled
BrogueCE
tiled | BrogueCE | |
---|---|---|
154 | 150 | |
10,676 | 912 | |
1.1% | - | |
9.0 | 8.3 | |
7 days ago | 5 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
BrogueCE
- any suggestions for a beginner roguelike? something that's not infuriating
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anyone can recommend me a cheap roguelike-roguelite
For a long time, most traditional roguelikes were free (although there seem to be more on steam lately). I think Brogue is a good place to start; it isn't too complicated, it has some nice quality of life stuff, cooperates with a mouse, and its pretty for its genre.
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What kind of builds are currently possible
I only play community edition, and my ascensions have been lightning, conjuration, teleport and some reaping combinations. My mastery was teleport with invis/reaping support. Multiplicity weapons are good (spear, rapier) but i tend to get ambitious and play hard for a mastery and screw it up.
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Best roguelike to start with?
Your best option is Brogue (community edition), in my opinion.
- Best roguelike on steam for a beginner?
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Looking for non-action roguelike/lite (i.e. colony sims, deckbuilder, strategy, etc.)
Brogue
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Free games that can be replayed/played for a while
Brogue is another good option if you're down with rogue-likes, can basically run on anything (& has an Android version).
- Does this game still exist?
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NetHack 3.6.7
Adding Brogue [1] to the list. Neat and very well balanced.
[1] https://github.com/tmewett/BrogueCE
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Working on my first procedural-level generator.
Broge, Angband, C:DDA, Dungeon Crawl Stone Soup, are some options.
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
NetHack - Official NetHack Git Repository
raylib - A simple and easy-to-use library to enjoy videogames programming
brogue-android-port - Brogue Android Port
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
crawl - Dungeon Crawl: Stone Soup official repository
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
sil-q