I have many monitors in my game, but they look boring to me. Anyone know of any tricks/shaders to make them stand out more, and look more sci-fi? Using Unity.

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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • TexturePanner

    This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

  • Google Fonts

    Font files available from Google Fonts, and a public issue tracker for all things Google Fonts

  • Google Fonts also has a lot of fonts and I think most use Open Font License. Don't go crazy. Usually you want to stick to 2-3 font styles and sizes in UI so the fictional UI designers would probably do the same.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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