How can indie devs make 2d animations quickly, or streamline the process?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • aseprite

    Animated sprite editor & pixel art tool (Windows, macOS, Linux)

  • spine-runtimes

    2D skeletal animation runtimes for Spine.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • spine-scripts

    Scripts to export from PhotoShop and other tools to Spine's JSON data format.

  • What do you mean by "blocking out"? You can run PhotshopToSpine script to get art in Spine very quickly, you can use shortcuts such as holding ctrl->selecting image->placing bone which automatically parents the image slot to bone. Then you can use the fairly new Trace feature to automatically generate meshes if you don't want to do it manually.

  • ECCV2022-RIFE

    ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation

  • Yes but you need to use a different AI first. There are multiple AI like RIFE (there are apps for it if you don't like code) that will smooth out your animation. Then you can use those frames with Novel AI to get a more organic look in the end.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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