C++ Reflection for Component Serialization and Inspection

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  • json

    JSON for Modern C++

  • Exemple of a JSON library: https://github.com/nlohmann/json (For XML, there's tinyxml)

  • BLIB

    Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine

  • Link to my engine's version, though some things are a bit of a mess: https://github.com/benreid24/BLIB/tree/master/include/BLIB/Serialization

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • refl-cpp

    Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).

  • I’ve been using https://github.com/veselink1/refl-cpp for my recent project where i needed reflections, especially for serialization. Cant wait for c++48 and reflections in standard

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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