If you had to develop a game in Python, what engine and tools would you use?

This page summarizes the projects mentioned and recommended in the original post on /r/Python

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  • Panda3D

    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

  • ...and there are some samples in the source https://github.com/panda3d/panda3d/tree/master/samples

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • My approach would be to use Godot Engine. It does not use Python. It uses GDScript which has very (almost identical) syntax to Python.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • gdsdecomp

    Godot reverse engineering tools

  • Pyinstaller has a single-executable option though, right ? As for reverse engineering, not sure that a godot game would be that much harder to decompile compared to pyinstaller, see example.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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