Pending BN update: shields can finally interact with ranged attacks (and a few shields in vanilla to use that with)

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  • Cataclysm-BN

    Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

  • The new explosion mechanics are interesting, yeah. I've actually got another thing in the works related to that, mostly just easy JSON work aside from some tweaks to some of the old hardcoded mapgen stuff for consistency.

  • Cataclysm-DDA

    Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

  • So, back during the tail end of my time as a DDA contributor, one of my last PRs had been the code work that went into allowing shields and other worn items to block attacks. One of the big flaws that bugged me back then was I never figured out a way to make them interact with ranged attacks in any way, outside of their value as armor covering the limb they're worn on. Those final PRs back then were some of the first where I'd finally figured out how to compile-test after about 9 months of blindly stumbling through the occasional C++ without knowing how to test my changes.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • cdda_medieval_mod_reborn

    The intended replacement and expansion for my old Medieval and Historic Content mod

  • Wooden shield, imported from my mod Medieval Mod Reborn with some adjustments and JSON modernization. Bit encumbering, mid-tier blocking plus 90% base coverage means it will have the lowest chance of incidentally helping against shots hitting other parts, but decent thickness on par with 2-by-4 arm/leg guards. Can be crafted without any hassling with books since it's not based on any historical design.

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