-
UniVRM
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
- Understand that .vrm models can only use MToon or unlit or standard shaders. That's it. That's why everyone was mad for a while years ago because it doesn't support custom shaders, lol. So usually people now will just stick to Mtoon. To get around this, go down the VSeeface path, then you can use custom shaders once you figure out their SDK to do so. I do not think VUP even allows custom shaders at all, is why. (https://github.com/emilianavt/VSeeFaceSDK)