Custome game engine: what stack ?

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  • crates.io

    The Rust package registry

  • I'd go with Rust, mostly because C++ is a pain to work with. Have look at https://crates.io/ if you find packages for what you want.

  • PixiJS

    The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

  • WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and [extremely performant](](https://www.goodboydigital.com/pixijs/bunnymark/)) at drawing sprites.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • BareE

    A code first game development framework written in C# using dot net core 5

  • I am working on a game engine written in C# called BareE

  • Veldrid

    A low-level, portable graphics library for .NET.

  • Veldrid for graphics although I think SILK.net would also work well.

  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • Veldrid for graphics although I think SILK.net would also work well.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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