I trained a Neural Network to understand my commands when playing my game

This page summarizes the projects mentioned and recommended in the original post on /r/gamedevscreens

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • The whole game is written in C++ using SFML for the graphics, entt as Entity-Component-System and tensorflow for the Neural Network. Tensorflow itself is written in C, so I use cppflow to integrate it into my C++ framework.

  • cppflow

    Run TensorFlow models in C++ without installation and without Bazel

  • The whole game is written in C++ using SFML for the graphics, entt as Entity-Component-System and tensorflow for the Neural Network. Tensorflow itself is written in C, so I use cppflow to integrate it into my C++ framework.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • examples

    TensorFlow examples (by tensorflow)

  • The whole game is written in C++ using SFML for the graphics, entt as Entity-Component-System and tensorflow for the Neural Network. Tensorflow itself is written in C, so I use cppflow to integrate it into my C++ framework.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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