Indigo: Code-only FP (Scala) game engine

This page summarizes the projects mentioned and recommended in the original post on /r/gameengines

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  • roguelike-tutorial

    Following http://rogueliketutorials.com/ ...but with Scala and Indigo.

  • I also recently completed the r/roguelikedev follow along in it: https://github.com/davesmith00000/roguelike-tutorial

  • indigo

    An FP game engine for Scala.

  • The engine's site is here: https://indigoengine.io/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Elm

    Compiler for Elm, a functional language for reliable webapps.

  • It's a code-only engine for Scala Functional Programmers, and so doesn't follow the usual ECS-like paradigm, and is more like Elm (or React+Redux). Employing an immutable side-effect free unidirectional data flow approach with strict model and view separation, means it's easier to understand whats going on in your game, removes race conditions, and makes it much easier to write bug-free games. Being purely functional (if you choose to...) also means unit or property-based testing of games is a relatively painless experience (e.g. no mocking needed).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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