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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Vanilla-Conquer
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
IMO this: https://github.com/OpenRA/OpenRA/blob/fe129956bb1b3f7e3231c1... is the most exciting part.
Tiberian Sun remains my favourite C&C game. I know it was rushed and had some bugs but... I mean: The Forgotten? Absolutely there should be a mutant commando walking around with a portable railgun, physics be damned!
I like C&C3, but it isn't TS and I feel it abandoned a bit the direction TS was taking us.
Also check out https://github.com/TheAssemblyArmada/Vanilla-Conquer which is a modernization of the original code (!), rather than a rewrite with liberties.
Here's a nice list of open source remakes of commercial game engines in the spirit of OpenRA: https://github.com/radek-sprta/awesome-game-remakes
Note a lot of these like OpenRA are reimplementations of the game engines but want the original game media. A good deal work with GoG or Steam releases of the old games while some will want original media. For ones that want original media a lot of old game ISOs can be found on the Internet Archive.
Related posts
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
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AI hit one of my obelisks while the deploy animation was going. Sent me ~1,000,00 power into the red. Deploying a GDI barracks fixed it later. Has anyone else seen this before?
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
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Unity's Trap
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Any way to play on a MacBook Pro?