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As an extra, I want to be able to control the game with the Nintendo Switch joy cons. I have successfully connected the joy cons and I'm reading the input in the stepping function (6th argument of play - called periodically) instead of the event handling function (5th argument), as the latter only recognizes keyboard and mouse input. Here is an excerpt of what I'm doing in the step function, the full details of handleSwitch can be seen here (essentially read input if the buttons are pressed when the stepping function is called, interpret the input and update the scene).
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
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