UniRate

Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms. (by renanwolf)

UniRate Alternatives

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UniRate reviews and mentions

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  • How is Unity for building an application?
    1 project | /r/Unity3D | 19 Oct 2022
    Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
  • how to approach building for mobile 3d game ? to save mobile device resources.
    1 project | /r/Unity3D | 26 Sep 2022
    For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!

Stats

Basic UniRate repo stats
2
79
3.4
7 months ago

renanwolf/UniRate is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of UniRate is C#.


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