clspv

Clspv is a compiler for OpenCL C to Vulkan compute shaders (by google)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better clspv alternative or higher similarity.

clspv reviews and mentions

Posts with mentions or reviews of clspv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.
  • Vcc – The Vulkan Clang Compiler
    9 projects | news.ycombinator.com | 9 Jan 2024
    See https://github.com/google/clspv for an OpenCL implementation on Vulkan Compute. There are plenty of quirks involved because the two standards use different varieties of SPIR-V ("kernels" vs. "shaders") and provide different guarantees (Vulkan Compute doesn't care much about numerical accuracy). The Mesa folks are also looking into this as part of their RustiCL (a modern OpenCL implementation) and Zink (implementing OpenGL and perhaps OpenCL itself on Vulkan) projects.
  • AMD's CDNA 3 Compute Architecture
    7 projects | news.ycombinator.com | 17 Dec 2023
    Vulkan Compute backends for numerical compute (as typified by both OpenCL and SYCL) are challenging, you can look at Google's cspv https://github.com/google/clspv project for the nitty gritty details. The lowest-effort path is actually via some combination of Rocm (for hardware that AMD bothers to support themselves) and the Mesa project's Rusticl backend (for everything else).
  • WSL with CUDA Support
    2 projects | news.ycombinator.com | 22 Jan 2022
    D3D12 has more compute features than Vulkan has. It works out for DXVK because games often don’t use those, but it’ll cause much more issues with CLon12.

    By the way, if you are ready to have a _limited_ implementation without a full feature set because of Vulkan API limitations, clvk is a thing. The list of limitations of that approach is at https://github.com/google/clspv/blob/master/docs/OpenCLCOnVu...

    tldr: Vulkan and OpenCL SPIR-V dialects are different, and the former has significant limitations affecting this use case

  • Resources for Vulkan GPGPU searched
    6 projects | /r/vulkan | 12 Jan 2022
  • Low overhead C++ interface for Apple's Metal API
    8 projects | news.ycombinator.com | 22 Nov 2021
    For OpenCL on DX12, the test suite doesn't pass yet. Every Khronos OpenCL 1.2 CTS test passes on at least one hardware driver, but there's none that pass them all. That is why CLon12 isn't submitted to Khronos's compliant products list yet.

    The pointer semantics that Vulkan has aren't very amenable to implementing a compliant OpenCL implementation on top of. There are also some other limitatons: https://github.com/google/clspv/blob/master/docs/OpenCLCOnVu....

  • [Hardware Unboxed] - Apple M1 Pro Review - Is It Really Faster than Intel/AMD?
    2 projects | /r/hardware | 10 Nov 2021
    Vulkan is much more limited, notably because of Vulkan's SPIR-V dialect limitations. That makes a compliant OpenCL 1.2 impl on top of Vulkan impossible. (see: https://github.com/google/clspv/blob/master/docs/OpenCLCOnVulkan.md)
  • Cross Platform GPU-Capable Framework?
    6 projects | /r/gpgpu | 1 Aug 2021
    OpenCL really is your best bet for a cross-platform GPU-capable framework. OpenCL 3.0 cleared out a lot of the cruft from OpenCL 2.x so it's seeing a lot more adoption. The most cross-platform solution is still OpenCL 1.2, largely for MacOS, but OpenCL 3.0 is becoming more and more common for Windows and Linux and multiple devices. Even on platforms without native OpenCL support there are compatibility layers that implement OpenCL on top of DirectX (OpenCLOn12) or Vulkan (clvk and clspv).
  • A note from our sponsor - SaaSHub
    www.saashub.com | 18 May 2024
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Stats

Basic clspv repo stats
8
580
8.9
9 days ago

google/clspv is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of clspv is LLVM.


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