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wavefunctioncollapse reviews and mentions
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Wave Function Collapse in action! This is an example of how levels are generated for r/EternalMist game. Steam-link at first comment.
There is also this article and the source code for it: https://marian42.de/article/wfc/ https://github.com/marian42/wavefunctioncollapse
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Can’t install packages from GitHub.
I paste the git url into the package manager but it gives me an error? I’m trying to install this package but I get an error with all packages.
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5 stunning open-source C# projects
And a 3d version in Unity https://github.com/marian42/wavefunctioncollapse
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Open Source Magazine Issue No.1 - An infinite city
Wave Function Collapse Star 3.5k Watch 164 Fork 404 An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm with backtracking. There are houses, stairs, trees, and passages connecting houses in the city. You can move, jump, and fly freely in the city, but no matter how you move, you can't reach the end, because the city will extend infinitely.
- How would I procedurally generate a realistic city?
- Making dynamic rooms?
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A note from our sponsor - InfluxDB
www.influxdata.com | 14 May 2024
Stats
marian42/wavefunctioncollapse is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of wavefunctioncollapse is C#.
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