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Tigr Alternatives
Similar projects and alternatives to tigr
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Vrmac
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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minifb
MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
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Examples_Cocoa
Shows how to use macOS AppKit Cocoa controls without StoryBoard only by programming code (objective-c)
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altserver-cert-dumper
Discontinued A proxy DLL for Windows to dump your developer account certificate from AltServer
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
tigr reviews and mentions
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2D graphics lib recommendation?
TIGR
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
I think Tigr is probably the easiest plug-and-play solution. But if I don't need moving or interactive graphics, I usually just output SVG images (no library needed).
- TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android. (Released into Public Domain.)
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Minimal cross-platform graphics + audio (~500 LOC)
reminds me of TIGR, but simpler (but also without hardware acceleration/shaders, but also with sound)
- Minimal Cross-Platform Graphics
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TIGR – TIny GRaphics cross-platform library
Delighful, works at first try and the code looks well organized.
git clone https://github.com/erkkah/tigr.git
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Where do I start for creating a windowed app in pure rust?
In addition to the other options, you can look at small windowing libraries in other languages. For example TIGR has pretty straightforward Mac code using pure C (you'll need to have some understanding of the ObjC object model and the way it's exposed to C though).
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Looking for a very basic 2d graphics library
I found TIGR to be the most pain-free way to just get graphics on the screen. It includes basic shape and font rendering.
- my little project: tipsy - tiny playstationy renderer in ~500 lines of code
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Simple graphics library
I've found that the quickest and simplest solution to render graphics is Tigr.
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Stats
erkkah/tigr is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of tigr is C.
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