RustTokioBenchmark VS embryo-engine

Compare RustTokioBenchmark vs embryo-engine and see what are their differences.

RustTokioBenchmark

Simple benchmark comparing tokio mpsc with standard rust one (by eras)

embryo-engine

An intensely data-driven, dynamic ECS-based game engine optimized and specialized for immersive sims and sandbox open world RPG games, designed with modding and easily creating large amounts of content and complex simulations specifically in mind. For those who look back on Deus Ex, Thief, or Morrowind fondly. (by alexispurslane)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
RustTokioBenchmark embryo-engine
1 3
0 15
- -
2.7 7.4
about 1 month ago 6 days ago
Rust Rust
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RustTokioBenchmark

Posts with mentions or reviews of RustTokioBenchmark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
    > If you ever pull up a debugger and step through an async Rust/tokio codebase, you'll get a good sense for what the overhead here we're talking about is.

    So I didn't quite do that, but the overhead was interesting to me anyway, and as I was unable to find existing benchmarks (surely they exist?), I instructed computer to create one for me: https://github.com/eras/RustTokioBenchmark

    On this wee laptop the numbers are 532 vs 6381 cpu cycles when sending a message (one way) from one async thread to another (tokio) or one kernel thread to another (std::mpsc), when limited to one CPU. (It's limited to one CPU as rdtscp numbers are not comparable between different CPUs; I suppose pinning both threads to their own CPUs and actually measuring end-to-end delay would solve that, but this is what I have now.)

    So this was eye-opening to me, as I expected tokio to be even faster! But still, it's 10x as fast as the thread-based method.. Straight up callback would still be a lot faster, of course, but it will affect the way you structure your code.

    Improvements to methodology accepted via pull requests :).

embryo-engine

Posts with mentions or reviews of embryo-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.