ZX0
compression
ZX0 | compression | |
---|---|---|
1 | 1 | |
150 | 831 | |
- | 1.0% | |
0.0 | 6.5 | |
8 months ago | 14 days ago | |
Assembly | Python | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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ZX0
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FC8 – Faster 68K Decompression (2016)
I'm working on a game for Amiga (another 68k-based platform) and settled on ZX0 to decompress assets on the fly: https://github.com/einar-saukas/ZX0
I was originally using LZ4, but I switched to ZX0 after learning that it can do in-place decompression, which means I don't have to allocate separate memory for the compressed data. I'm very happy with the compression ratio, and decompression of large assets (~48kb) only takes a few frames on a 7MHz 68000.
Also of note is LZ4W, included in Sega Genesis Dev Kit (and discussed in the comments section of OP's article), a variant of LZ4 that only uses word-aligned operations. That makes it much faster on the 68000, which can struggle to efficiently handle 8-bit data. More info here: https://github.com/Stephane-D/SGDK/blob/master/bin/lz4w.txt
compression
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[P] I turned Stable Diffusion into a lossy image compression codec and it performs great!
Eg : https://github.com/tensorflow/compression
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