waggle-dance
TOSIOS
waggle-dance | TOSIOS | |
---|---|---|
5 | 7 | |
150 | 358 | |
- | - | |
9.9 | 3.3 | |
7 months ago | 13 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
waggle-dance
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Show HN: Demystifying Advanced Rag Pipelines
This seems very similar to LangSmith’s trace monitoring, which I have been leaning on heavily for observability. You also mention LlamaIndex— how do you see your project fitting into the ecosystem?
This is a great README, but I don’t think I would able to use this because it is serial.
In my experimental agent system, waggledance.ai, I have been working on a pre-agent step of [picking and synthesizing the right context and tools](https://github.com/agi-merge/waggle-dance/blob/main/packages...) for a given subtask of a larger goal, and it seems to be boosting results. It looks like now I have to try sub-question answering in the mix as well.
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Autotab – Boring AI Agents for real world tasks
This is amazing. I will try to have it automate my system of agents web app (turtles all the way down) (shameless plug: https://github.com/agi-merge/waggle-dance)
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Ask HN: Show me your half baked project
- source code: https://github.com/agi-merge/waggle-dance
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Language Agent Tree Search Unifies Reasoning Acting and Planning in LMs
Any advice for trying to implement this in my project over at https://github.com/agi-merge/waggle-dance
Currently I am creating different agent types for planned subtasks using langchain, so perhaps implementing a custom AgentExecutor? Or would I need to lift it up higher in the logic stack? I am not sure that I understand how the graph search and thought-action-reflection selection process is deciding when and how to reflect if a branch fails, and how it backpropogates the failure to other nodes?
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Why AutoGPT engineers ditched vector databases
I have been working on a system of agents over at https://github.com/agi-merge/waggle-dance - I already split problems up into subtasks for agents to work on independently. I give agents access to vector databases, using a simple global key for now, but soon a context/parent/child key. Access to the vector DBs is proxied via tools (agents have to “call” saveMemory or retrieveMemory). I also check for looping/repetition FREQUENTLY using in-memory vector databases of the langchain agent callback events.
My opinion on this: eh, who cares? AutoGPT and similar are non-standard use cases for Vector DBs right now, and Vector DBs are useful for RAG.
TOSIOS
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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I'm an hobbyist game dev doing a survey on other game devs and need your help!
TOSIOS https://github.com/halftheopposite/TOSIOS (open source browser game)
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Where to start with online multiplayer?
Shameless promotion of an open-source project I've been working on in the last years and has attracted many beginner developers https://github.com/halftheopposite/TOSIOS.
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How do indie devs make scalable multiplayer games?
I've had a bit of experience going through this and I've maintained an open-source project for people to build their own multiplayer game or see how it works (see https://github.com/halftheopposite/TOSIOS).
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You like pirates, cannons, and sailing around the globe? Look no more! I'm looking for testers to try out my browser multiplayer game
I do not plan to open-source it for now, but I have created another open-source project named TOSIOS - The Open-Source io shooter which is using Colyseus and client-side prediction and that you can check out at https://github.com/halftheopposite/TOSIOS. I hope to make some big update to that project as well as I didn't do much on it for the past year. I also hope to write a few articles on creating multiplayer games.
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I created a procedural dungeon generator and editor in the browser
This is not a game per se, but more of an open-source toy that I plan to integrate into another of my open-source project https://github.com/halftheopposite/tosios in the incoming weeks.
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Show HN: I created a procedural dungeon generator and editor using BSP
Hello HN!
I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.
I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.
This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.