Ebiten
OpenDiablo2
Ebiten | OpenDiablo2 | |
---|---|---|
56 | 15 | |
10,065 | 10,063 | |
- | - | |
9.8 | 8.3 | |
4 days ago | over 2 years ago | |
Go | Go | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ebiten
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Lag Is Never Where You Want It... Or Don't Want It
Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
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Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
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Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
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Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
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crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
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Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
OpenDiablo2
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Lessons from Open-Source Game Projects
OpenDiablo2 - Diablo 2 clone. Go
- Has anyone gotten Diablo II (2) the original version running through the game porting tool?
- Is OpenDiablo2 playable ?
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Game recommendations for an older mac
1) Plant vs zombies, Peggle, zuma.. (All popcap games) 2) isaac:rebirth - will run with some config for higher fps on lower resolution i guess (pixel game anyway) . Just disable scaling 3) LZDoom - source port of doom 2, that can run on old hardware. 4) Snes/Nes emulators or every other old 2d system - 1990-95~ era should run fine https://openemu.org/ 5) Raze - duke3d/blood/... source port 6) Now that i think about it, just try everything u like listed at: https://macsourceports.com/ 7) Maybe even ps1 emulation on console native resolution ? 8) Angry birds 2011 9) Spore 10) OpenDiablo - Diablo I/II sourceport: https://github.com/OpenDiablo2/OpenDiablo2
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The Beautiful Diablo 2 Resurrected Machine
Slightly related, it's been posted before; OpenDiablo2 is an effort to re-write Diablo 2, in Go:
https://github.com/OpenDiablo2/OpenDiablo2
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These 2 things could fix D2R servers for good.
Here's an example of what you're talking about though: https://github.com/OpenDiablo2/OpenDiablo2
- Diablo 2 Resurrected plagued by server issues
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Why are there still no real competition for the Sims games in 2021?
OpenDiablo2 - Diablo 2
- Blizzard has quietly announced that they're removing TCP/IP multiplayer from Diablo 2 Resurrected
- Lightweight Websocket library a simple game server?
What are some alternatives?
Pixel - A hand-crafted 2D game library in Go
devilutionX - Diablo build for modern operating systems
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
OpenD2 - A project to open source Diablo 2.
go-sdl2 - SDL2 binding for Go
riiablo - Diablo II remade using Java and LibGDX
engo - Engo is an open-source 2D game engine written in Go.
Diablerie - Diablo 2 reimplementation on unity
resolv - A Simple 2D Golang collision detection and resolution library for games
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Oak - A pure Go game engine
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.