threlte
angle-grinder
threlte | angle-grinder | |
---|---|---|
26 | 10 | |
2,176 | 3,400 | |
16.7% | - | |
9.9 | 5.4 | |
7 days ago | 3 days ago | |
Svelte | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
threlte
- FLaNK-AIM Weekly 06 May 2024
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
[1] https://github.com/threlte/threlte/issues
[2] http://chat.threlte.xyz
[3] https://github.com/pmndrs/react-three-a11y
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Mario meets Pareto: multi-objective optimization of Mario Kart builds
more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
- Threlte: A Three.js component library for Svelte
- A Three.js component library for Svelte
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What is your experience with JavaScript libraries for 3D graphics?
Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
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Is there a way to improve the performance of this visual element in Svelte?
Maybe try https://threlte.xyz/
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threejs and interactive meshes
Now this is a very high level overview and a lot of really important stuff is missing. Things like event propagation, pointermissed events, different event targets, a super clean syntax and more is all implemented in Threlte 6's interactivity plugin. Check out the code here.
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SvelteKit GPT-4 Plug-in RFC
GPT-4 is a fantastic tool for coding, really looking forward to using it with the latest Svelte docs. Perhaps consider adding the documentation for Threlte?
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When building scenes do you use any visual tool or just do it all in code?
) with complex functionality, since the app needed a graphics pipeline and I wanted to write one up myself. The next page I made did not need a pipeline, so I opted to use Threlte (a Svelte version of react-three-fiber) to make the code simpler to write and easier to maintain. If a scene you want to create has a lot of different meshes, materials, animations, etc. you might be best off using Blender to get it looking perfect. You can export from Blender as .gltf files which can be imported into Three. If you want a more specialized solution, I'd need to know your use case a little better. How are you building the scenes?
angle-grinder
- FLaNK-AIM Weekly 06 May 2024
- Angle-grinder: Slice and dice logs on the command line
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A quick and dirty tool for log analysis and visualization locally?
Try out https://github.com/rcoh/angle-grinder
- Show HN: How did I live without Pipe Watch?
- A list of new(ish) command line tools – Julia Evans
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Power Tools for Analyzing your Heroku logs
Your log data is a treasure-trove of information about your application, but it can be overwhelming. This post will dig into several strategies for extracting metrics and other helpful information from your logs. We’ll start with the basics of the heroku logs command, then we’ll dig into the real fun using a tool called Angle Grinder.
- Slice and dice logs on the command line with Angle Grinder
- Show HN: Angle Grinder – A terminal app to slice, dice, and aggregate your logs
- Angle Grinder: Slice and dice logs on the command line
- angle-grinder: Slice and dice logs on the command line
What are some alternatives?
flowbite-svelte - Official Svelte components built for Flowbite and Tailwind CSS
json-toolkit - "the best opensource converter I've found across the Internet" -- dene14
three-graces-svelte-cubed
rust-sloth - A 3D software rasterizer... for the terminal!
kit-docs - Documentation integration for SvelteKit.
slog - Structured, contextual, extensible, composable logging for Rust
threejs-volumetric-spotlight - Volumetric spotlight with three.js
sumoshell - A terminal-only version of Sumo written in Go
rapier - 2D and 3D physics engines focused on performance.
git-tidy - Tidy up stale git branches.
three-minifier - Minify THREE.js
lnav - Log file navigator