Bannerlord.CSharp.Scripting
C# scripting for Mount & Blade 2: Bannerlord (by int19h)
todo-backend | Bannerlord.CSharp.Scripting | |
---|---|---|
2 | 2 | |
5 | 14 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 2 years ago | |
Rust | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
todo-backend
Posts with mentions or reviews of todo-backend.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
Bannerlord.CSharp.Scripting
Posts with mentions or reviews of Bannerlord.CSharp.Scripting.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
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3 years of fulltime Rust game development, and why we're leaving Rust behind
And yet the fact that Bannerlord game logic is entirely in C# makes this possible:
https://github.com/int19h/Bannerlord.CSharp.Scripting
which in turn makes it a lot easier and more convenient to mod. Try that with Rust...
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Mod Monday
See the documentation and examples at https://github.com/int19h/Bannerlord.CSharp.Scripting.